What areas are most important to you in other games and, of course, GOAT?

Here are my thoughts, though I could easily swap length* VS graphics:

*By 'length', I don't mean too long - for me an 8 hour campaign is PLENTY.
@EvilKing... thank you!evilkinggumby wrote:this is actually a great idea for a thread. I'd love to see what fans thought was important in games.
david wrote:What are your thought on this..![]()
I'm guessing that story and characters will rank higher for you, right?
Yeah, I totally agree... Seith would agree too here I think...evilkinggumby wrote:So yeah whereas I do love a great story and characters, TBH, in games it is so rare to find exception writing that provides that so I stopped expecting/looking for it. It is changing, slowly, to where newer games are using more nuance and so the story and writitng is better.
I understand where you are coming from, I love games that allow diversity in playstyle... although diversity in the other elements doesn't really matter so much to me personally. On the other hand though, having depth across characters, weapons, systems, locations, and gameplay is certainly an excellent thing. As you know though, creating this immensity of content can become a developer's nightmare: making tons of assets and programming/balancing a ton of mechanics can become expensive and can take... well... foreverevilkinggumby wrote:diversity is a ecconomical nightmare for developers, so it is rare that we see a lot of it beyond some of the most core elements.
Innovative games that change/defy/create convention is an exceptional point. I get what you are referring to when you speak of this Persona 3 and 4... I haven't played them but they sound fascinatingly unusual and wonderfully exotic: I love the Japanese art style! The Last Remnant is new to me, but the screenshots look really nice (exotic-looking too).evilkinggumby wrote:Beyond Convention. I love to see games defy the common game rules and what is popular or a "sure fire win"
Huge agreement! I enjoyed playing through SWAT 4, Crysis 1, Far Cry 1, XIII and Splinter Cell (Conv and Blacklist) in my own way, making it harder for myself by not using a lot of the mechanics, setting challenges for myself (typically... kill everybody in the level, though in real life I try to be more of a pacifist). Mainly I enjoyed just messing about with the AI and (occasionally) physics rather than just going objective-to-objective.evilkinggumby wrote:allows the player to create the experience THEY will enjoy(not what the developer thinks is the koolest, necessarily) and allows replayability in most cases.
Good point! In a day and age when pretty much every game is affordable after a few months (see the current sale madness), it is hard to get excited over a game. In the olden days it was an achievement (winkwink) to even purchase a game: getting the money, getting to the right store, sometimes finding the right person to buy the game (HL1 was only allowed for 18+ audience in Germany, that is if you didn't want to fight ugly robots).evilkinggumby wrote:it is hard to put a finger on why some older games just 'hit' it right and are fun. seeing your post, it reminded me of what a co worker said when I showed him this game and linked him the alpha video and screenshots. He had this wash of youthful excitement and eager "fun" come over him, like " oh boy a fun game like when I was a kid!". It didn't have a lot of the bitterness and greed and hype that modern AAA publishers typicaly have, no spin, no rumors or negative news stories or articles about how half the dev team works 2x the hours for 1/2 the pay and got fired just after completion..
I think that in itself is an interesting and important thing to bring to the table. Like how we felt as kids when new nintendo games popped out (and the internet wasn't yet a thing) and we got to anticipate it via magazine articles and crappy screenshots. We were mostly blind, ignorant, and purely EXCITED for games. And that in itself can season your enjoyment and appreciation a lot.![]()
I give Seith and David Kudos for adding that bit of seasoning to this game, and really, making it a gem AND a joy to anticipate.Amidst all the games I loook forward to, this is by far one of only a few that feels just "right".
I have to agree with you, I think good working conditions and passionate developers and staff will certainly help a game excel to be an historic great game. When you have a slew of dev's working on a game and they're overworked, poorly paid, uninterested or uninspired, and just 'hammering it out' you may knock out a game fairly quickly (by today's standards) and it may even be a AAA great looking game, but when you look at all aspects you start to see a severe lack of depth, care, and creativity in many design elements. Luckily, some games still manage to stay popular because where the games lack, are areas the fans of said games are less concerned.KwisatzHaderach wrote:Another thing that evilkinggumby mentions, that I'm sure overlaps with my "soul" aspect of games: how the devs feel when making a game.
@Kwisatz... so right, games were really expensive back then, and we were just kids I guess, so buying them was such a big investment! Though I think we are lucky to have grown up with a new form of entertainment, and in some way we have matured in parallel with it @EvilKing... just like you perhaps, I used to read my computer game magazine, over and over again, drooling over the reviews and photos of the latest awesome titles that I couldn't afford (except two or three at Christmas, and maybe two or three on my birthday)KwisatzHaderach wrote:In the olden days it was an achievement (winkwink) to even purchase a game
I can relate, over the last year or so I've been absolutely in the same position, trying to play big-budget disappointments like Assassin's Creed 3, Tom Clancy's Ghost Recon, Borderlands 1&2, Batman Arkham City & Asylum, Tomb Raider, Far Cry 3, Far Cry 3 Blood Dragon, Bioshock Infinite, Skyrim (sorry, I just couldn't get myself into it), Crysis 2 & 3 (though I loved the original), and Deus Ex: Human Revolution. But I hasten to add that there have been decent AAA titles, on PC and console, and maybe I didn't give the aforementioned games a fair chance... time is preciousVallug wrote:Personally I've been at a low point in interest in many new games as a lot of them have been meh to me.
It is fair to say that, in the last few years, indies have become well-positioned to deliver a uniquely crafted and -possibly- visionary experience of one person: although indie games are usually smaller in scale or scope, as you has pointed out in another thread. If I'm honest though, in terms of just 'great fun to play', in the last few years I'd have to say Splinter Cell: Blacklight & Conviction, even though their stories are drivel, they lack soul and they aren't indies.EvilKingGumby wrote:I am curious if people understand what I mean, and can cite a recent (last few years) game that manages to feel like old school games in terms of soul, pride of craft, passion for their medium, and overall fun presentation?
In line with what Kwisatz and EvilKing describe, imho indies have become part of the 'home-produced' counter-culture. Hopefully indies can continue to offer something different, something more personal (and sometimes well-craftedKwisatzHaderach wrote:I see evilkinggumby and I share a taste for homemade stuff (and concern about today's gamer's progeny)
You are generous to include me in your kudos - thank you! Though I am the most chatty but the least valuable GOAT team memberEvilKingGumby wrote:I give Seith and David Kudos for adding that bit of seasoning to this game, and really, making it a gem AND a joy to anticipate.
Well Said. That's it really. I am hoping it is every bit as magical as it seems, or more so. Strangely I am seeing a few segments on various youtube channels talking a bit about what i brought up (after I brought it up mind you) in regards to the fun factor and the appreciation for games harkening the old feelings of yesteryear. I watched SuperBunnyHop's(don't hate on the name, it's kinda silly but he does some great videos about gaming and is fairly neutral yet methodical on his views) newer video talking about recently discovering Japanese Indie games, and he echo's my sentiment that a lot of modern indie games trying to emulate the old retro classics just don't quite get it; but strangely, japanese indies are still right there in how they should feel/play/enjoy. All in all I was surprised at what he was seeing, and saying.Vallug wrote:So, to tie it all together I guess, we hope for a unique game which can find it's place in our hearts as a classic. Which is already true for me, I've been hoping for a game like this for years. Strueth, I watch the gameplay video just to experience that hope. And also to hear the music.