
Redwall-style riddles and puzzles
@Reeve... Your wish may come true, Seith is a big Redwall fan and he has definitely mentioned exploration and the possibility of puzzles as part of the gameplay.


- evilkinggumby
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Typically I'd say Redwall-style puzzles are riddles, code and word games. For example, in the first book, Martin (the hero) has to find inscriptions hidden on the walls of historic Redwall Abbey, and figure them out, to locate an ancient sword. The puzzles themselves are a tiny bit like those in the Da Vinci Code.
There is also physics, object-based and tactical problem solving in the Redwall books too.
Seith has definitely mentioned the possibility of problem solving / puzzles for GoaT a couple of times... but I'm not entirely sure what direction he'll take it in. I'd venture to say that the puzzles will be relatively straightforward, and they won't delay your exploration of Periclave too much
There is also physics, object-based and tactical problem solving in the Redwall books too.
Seith has definitely mentioned the possibility of problem solving / puzzles for GoaT a couple of times... but I'm not entirely sure what direction he'll take it in. I'd venture to say that the puzzles will be relatively straightforward, and they won't delay your exploration of Periclave too much

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