
So, having spent a number of hours sneaking about, there were a couple of things with the current stealth system that eventually made me just throw caution to the wind and sprint everywhere in plain sight, using the hide to reset guard aggro once I reached my destination:
[*] the sight meter fills up as you move, even if the guard is not looking your way. With many of the guards having timed patrol routes you often only have a small window where you can actually sneak behind them before they turn around and spot you, so having to constantly stop (or sneak even more slowly) makes that window even tighter. The second rat you meet is especially bad on the way back, you barely have time to reach the box and hide in it before it turns around[/*]
[*] there's no distinction between "the meter is growing because you are moving" and "the meter is growing because you are in plain sight". The correct reaction for case A is to stop moving. The correct reaction for case B is to keep moving. Not knowing which one to take is frustrating[/*]
I can see a few tweaks that could help alleviate these, should they be considered issues worth addressing.
[*] have a different visual indicator for "you're moving too fast" and "you are in plain sight". Maybe make the sight meter have a red outline for the latter? Alternatively, a change that would make this superfluous,[/*]
[*] get rid of the sight meter growth when sneaking out of line of sight entirely. We are already moving at a snail's pace when sneaking, having to repeatedly stop (or move even slower) feels unnecessary. This way a sight meter would mean "you're seen, hide/bolt!" and no meter would mean you're sneaking around properly. Alternatively, [/*]
[*] the previous implementation, but only when you're wearing the Thief's Set. I was surprised that wearing it didn't seem to improve stealth in any way (I was half expecting it to let you move at full speed when stealth, to be honest). This way you've already Done The Time and explored everywhere the hard way, have some quality of life to make the retreads easier[/*]
And while on that subject, does night time actually make you harder to see at all? Instinctively I had assumed that guards would barely be able to see a foot in front of their nose at night, but nope, the courtyard at night is still quite perilous to traverse. If it does help I did not notice it.