I've just finished the starting area, a good 3-4 hours in order to complete all the quests. The exploration felt really great.
Here are some bugs I've run into :
* Sometimes guards are appearing a little too late, I think it comes from the recent performance changes. Guards popping already seeing you is a bit infuriating.
* Some guards were stuck in place in alert or suspicion mode after I fled by dropping from the side of a stairway or by jumping from a window. ( Quick vertical position change ? )
* Maybe it's intended idk, the elevator basket that goes from the vegetable garden to Silas' place worked only from bottom to top, I couldn't ride the basket when I was on the edge of the window
* Some items I grabbed were still showing on the map, even after reloading the game
* Tilo sometimes stopped in "flat" stairs while wearing the guard costume
* The sewers area was a strange experience : leeches attacked me but Tilo wasn't losing stamina, I could even "ride" them while they were on alert mode. Also poison didn't seem to affect me, sometimes the meter disappeared too.
* All my game controllers worked fine X360 / XOne / PS4 ( as a steam controller ). But i think there's an issue in the menu : Sometimes I think the mouse cursor is still being centered while not showing, so that when I try to navigate with the controller the menu scrolls with the invisible mouse.
Then here are some thoughts or suggestions :
* The skills given by Gusto/Fatale (

* I think the throwing mechanic feels weird, what's the point of having the hud thingy if Tilo always throw in the middle of the screen ? For grease jars i think there should be a ground marker, that'll also help understanding what this items does ( For a long time I used it for knocking out guards the same way as I did with the bottles )
* The alert marker goes crazy on the borders of the screen when guards are behind or on an upper level, losing it's usefulness.
* The guard costume slows Tilo too much, I find perfectly normal that it prevent him from jumping or running fast but there's no real drawback apart from taking longer to get through the level. Sometimes I didn't want to bother with the menu for changing my costume, maybe that's just me, but it created a strange situation : "Should I break the game flow to gain some time or just go through the "hassle" of walking this slow ?
( It seems similar to open world games when the fast travel is just a little bit faster (with the loading) than going on foot/horse/car to your destination. )
Maybe a quick costume change menu ( once a costume is completed ) would do the trick?
Please bear with my rough english, and keep up the good work !