david wrote:As for the flipside, the player trapping enemies, this would be a really interesting system. I would really like using the game's systems to maneuver enemies into traps, pushing them off ledges, luring them into damaging fires or drowning water, or near other dangerous enemies (so they will fight it out).
I actually really loved the Tecmo's Deception series and that is all about traps (though I also loved the old Dungeon Keeper games, which had some traps in it). I don't think he would go too crazy, anbd I'd prefer not to have the game turn into some type of strategic tower defense game (no indications, just putting it out there). But I rather love the idea you'll have some traps at your disposal (or that you can scavenge bits to build). Especially if depending on the components it can tweak the traps effects.
Snap Trap: hold a minor enemy in place for 2 seconds, minor damage.
Clamp Trap: Hold minor and Medium enemies for 4 seconds, pinning them in place. Minor damage and chance to stun/panic.
Bear Trap: kills minor enemies, holds medium and large enemies for 6 seconds with a greater chance to panic medium enemies and slow large enemies for an additional 3 seconds as they drag it. Modest Damage.
Modifiers:
Poisonberry: inflicts a slow damage over time poison to target. Effectiv eon small to medium enemies.
Greater Toxin: Inflicts rapid poison, shorter duration but higher damage. Effective for medium to large enemies.
Fire Ant powder Keg: Target catches fire for 2-3 seconds, taking damage and possible extended panic. Effective on Small to Medium enemies.
Tar soaked Fire ant Powder Keg: similar to the normal Fire And Powder Keg, this coats the enemy in flammable tar so the flames engulf longer and hotter. Effective on medium to large enemies. Chance for AOE minor burn damage to nearby enemies/player.
Honeysuckle: Enemy is entranced and loses aggro to player once traps is free. Re-aggro after 5 seconds. Only effective on Small enemies.
Blackberry Wine: target slowed, confused. Greater chance to stumble. Minor chance to sleep. Only effective on Small to medium enemies.
Bloodberry Wine: stronger brew, greater chance to stumble and good chance for sleep. Effective on medium to large enemies.
Frostberry WIne: Target is snap frozen for 2 seconds (chance to shatter if hit) and then slowed and frosty for 5 seconds after free. Works on small to medium enemies, Large enemies slowed for 2 seconds.
ThistleBomb: Target is pinned, then trap detonates after 2 seconds, damaging target and any other nearby enemies (and possibly player) with thistle barbs. Trapped target is free but knocked down briefly from explosion. (small enemies)
Greater Thistlebomb: Similar to the original, this version detonates with greater force and a wider radius. Effective on Medium to Large Enemies.
IhazPie Spring: spring-loaded pie in the face trap that mostly is just fun. Blinds/stuns enemy for 3 seconds, triggers player mouse and other enemies giggling. (small to medium enemies only)
I realize that's way more than Seith likely expects to implement. But maybe some of those will give him ideas.. hehehe. And that's just how it'd work on a ground foot trap. Other stuff like snares, cages, spring walls and branches, dropping objects, etc could add oodles of variety. As well adding more traps to the game could be post launch free DLC.
