Thoughts and feedback after playing the EA
Posted: Fri Jan 20, 2017 9:11 am
Hi everyone,
I've just finished the starting area, a good 3-4 hours in order to complete all the quests. The exploration felt really great.
Here are some bugs I've run into :
* Sometimes guards are appearing a little too late, I think it comes from the recent performance changes. Guards popping already seeing you is a bit infuriating.
* Some guards were stuck in place in alert or suspicion mode after I fled by dropping from the side of a stairway or by jumping from a window. ( Quick vertical position change ? )
* Maybe it's intended idk, the elevator basket that goes from the vegetable garden to Silas' place worked only from bottom to top, I couldn't ride the basket when I was on the edge of the window
* Some items I grabbed were still showing on the map, even after reloading the game
* Tilo sometimes stopped in "flat" stairs while wearing the guard costume
* The sewers area was a strange experience : leeches attacked me but Tilo wasn't losing stamina, I could even "ride" them while they were on alert mode. Also poison didn't seem to affect me, sometimes the meter disappeared too.
* All my game controllers worked fine X360 / XOne / PS4 ( as a steam controller ). But i think there's an issue in the menu : Sometimes I think the mouse cursor is still being centered while not showing, so that when I try to navigate with the controller the menu scrolls with the invisible mouse.
Then here are some thoughts or suggestions :
* The skills given by Gusto/Fatale (
) seem to weak I think. Especially the "spider sense" that gives Tilo the ability to sense guards. Maybe it's the visual effect that is not enough visible. The stamina recovery is barely noticeable, same goes for the fall perk.
* I think the throwing mechanic feels weird, what's the point of having the hud thingy if Tilo always throw in the middle of the screen ? For grease jars i think there should be a ground marker, that'll also help understanding what this items does ( For a long time I used it for knocking out guards the same way as I did with the bottles )
* The alert marker goes crazy on the borders of the screen when guards are behind or on an upper level, losing it's usefulness.
* The guard costume slows Tilo too much, I find perfectly normal that it prevent him from jumping or running fast but there's no real drawback apart from taking longer to get through the level. Sometimes I didn't want to bother with the menu for changing my costume, maybe that's just me, but it created a strange situation : "Should I break the game flow to gain some time or just go through the "hassle" of walking this slow ?
( It seems similar to open world games when the fast travel is just a little bit faster (with the loading) than going on foot/horse/car to your destination. )
Maybe a quick costume change menu ( once a costume is completed ) would do the trick?
Please bear with my rough english, and keep up the good work !
I've just finished the starting area, a good 3-4 hours in order to complete all the quests. The exploration felt really great.
Here are some bugs I've run into :
* Sometimes guards are appearing a little too late, I think it comes from the recent performance changes. Guards popping already seeing you is a bit infuriating.
* Some guards were stuck in place in alert or suspicion mode after I fled by dropping from the side of a stairway or by jumping from a window. ( Quick vertical position change ? )
* Maybe it's intended idk, the elevator basket that goes from the vegetable garden to Silas' place worked only from bottom to top, I couldn't ride the basket when I was on the edge of the window
* Some items I grabbed were still showing on the map, even after reloading the game
* Tilo sometimes stopped in "flat" stairs while wearing the guard costume
* The sewers area was a strange experience : leeches attacked me but Tilo wasn't losing stamina, I could even "ride" them while they were on alert mode. Also poison didn't seem to affect me, sometimes the meter disappeared too.
* All my game controllers worked fine X360 / XOne / PS4 ( as a steam controller ). But i think there's an issue in the menu : Sometimes I think the mouse cursor is still being centered while not showing, so that when I try to navigate with the controller the menu scrolls with the invisible mouse.
Then here are some thoughts or suggestions :
* The skills given by Gusto/Fatale (

* I think the throwing mechanic feels weird, what's the point of having the hud thingy if Tilo always throw in the middle of the screen ? For grease jars i think there should be a ground marker, that'll also help understanding what this items does ( For a long time I used it for knocking out guards the same way as I did with the bottles )
* The alert marker goes crazy on the borders of the screen when guards are behind or on an upper level, losing it's usefulness.
* The guard costume slows Tilo too much, I find perfectly normal that it prevent him from jumping or running fast but there's no real drawback apart from taking longer to get through the level. Sometimes I didn't want to bother with the menu for changing my costume, maybe that's just me, but it created a strange situation : "Should I break the game flow to gain some time or just go through the "hassle" of walking this slow ?
( It seems similar to open world games when the fast travel is just a little bit faster (with the loading) than going on foot/horse/car to your destination. )
Maybe a quick costume change menu ( once a costume is completed ) would do the trick?
Please bear with my rough english, and keep up the good work !