How will GoaT be received by the audience and critics?
Posted: Wed Jun 04, 2014 12:58 pm
With the game making good progress and nearing its first playable demo at the gamescom this coming August, I started thinking about the initial reception both as a demo and as a final product. It got me thinking about the poeple who might not be as emotionally invested in the game as I am, who might not share a pre-release history, who judge this game "merely" by its content, not by its efforts.
I find it an interesting angle because by now, I am convinced I will love the game, no matter how it turns out to be, just because I have never been as close to the development process as with this one. Don't get me wrong here; I'm also convinced of Seith's skill as an animator/storydesinger/questdesigner/wrapper/coder/environmental artist/character artist/I'm sure I forgot many more
...
BUT, as we know, things with game developement aren't always easy and go the way they were intended. Features might break, bugs might be unkillable or certain game design aspects just aren't as fun as they sounded like on the drawing board or they turn out to be too hardcore/casual to appeal to a certain audience.
GoaT being Seith's first venture into the gaming industry I personally feel like he should be given ample room to make mistakes and learn from them (there must be something to improve on in GoaT 2 after all). Seeing the scope of the project and the the insanity of so few people working it, there is a fair chance that not everything will turn out perfect (if Seith not be a wizard. Which by david's description he might very well be
).
For this reason I want this speculation (discussion once some gameplay material is out) to openly consider all possibilities. How do you think the game will perform once exposed to the public? Will it score high, will it be praised as the second coming of the Rat Kingdom? Will it serve the masses or appeal to only a small audience? Will it live up to the increasing quality standarts of indie games? Will it feature UK kitchens?
What do you think?
I find it an interesting angle because by now, I am convinced I will love the game, no matter how it turns out to be, just because I have never been as close to the development process as with this one. Don't get me wrong here; I'm also convinced of Seith's skill as an animator/storydesinger/questdesigner/wrapper/coder/environmental artist/character artist/I'm sure I forgot many more

BUT, as we know, things with game developement aren't always easy and go the way they were intended. Features might break, bugs might be unkillable or certain game design aspects just aren't as fun as they sounded like on the drawing board or they turn out to be too hardcore/casual to appeal to a certain audience.
GoaT being Seith's first venture into the gaming industry I personally feel like he should be given ample room to make mistakes and learn from them (there must be something to improve on in GoaT 2 after all). Seeing the scope of the project and the the insanity of so few people working it, there is a fair chance that not everything will turn out perfect (if Seith not be a wizard. Which by david's description he might very well be

For this reason I want this speculation (discussion once some gameplay material is out) to openly consider all possibilities. How do you think the game will perform once exposed to the public? Will it score high, will it be praised as the second coming of the Rat Kingdom? Will it serve the masses or appeal to only a small audience? Will it live up to the increasing quality standarts of indie games? Will it feature UK kitchens?
What do you think?