Gamescom trailer is done!
Hello everyone! With August very soon upon us this might end up being the last update before Gamescom. I’ve just wrapped up work on the reveal trailer yesterday at 3AM. It was back-breaking work, but it’s done and I’m happy with the result. I want to thank Paul for his indispensable help on finishing the trailer and obviously Jeremiah for his hauntingly beautiful soundtrack.
The trailer is an important element to get right because for a lot of people (I hope at least) this will be the first time they’re introduced to the world of Ghost of a Tale. You guys already know about the game of course, but it’s still pretty much unknown to the wide gaming audience.
It’s a difficult act to balance as Ghost of a Tale is definitely not a AAA game. People expecting the scale of Skyrim or the action of Dark Souls are not going to find it. Instead they’ll find a small game with elements of exploration, action, stealth, adventure, and I hope the charm and heart which I think so many bombastic AAA games lack nowadays. Here’s a screenshot for you (it’s HD resolution so you can make it bigger). It’s not part of the trailer, just some dark, humid location in the demo.
So now I’ll move on to working on the playable demo we’ll show on our booth (Hall 10.1 Aisle C No: 51). It’s going to be at pre-alpha stage, meaning a lot of elements are not there yet, like the questing and dialog system, inventory, etc… But the mission for Gamescom is not to say “here look at our game, it’s almost done!” but rather to simply raise awareness. And despite the fatigue, the bugs and the long hours I have to say I love how the game is shaping up. What is shown at Gamescom is going to be but a fraction of what Ghost of a Tale has to offer… 🙂
Cheers, Seith
fresh
July 25, 2014 at 1:37 pmThe screenshot is very beautiful … Looking forward to seeing more 🙂
David
July 25, 2014 at 5:41 pm@Fresh… appreciated!
Mike
July 25, 2014 at 2:30 pmDo you plan to switch to the upcoming Unity 5? Many of its features would sure help you with the development. Would that break your game (don’t know which version of Unity 4.X you’re using)?
Seith
July 25, 2014 at 5:26 pmI would love to switch to Unity 5 when it’s released but the truth is I am certain it will break a lot of things in the project and potentially a large number of assets/tools I use from the Asset Store. So right now I’m thinking that Ghost of a Tale will happen on Unity 4.5.
But hey, maybe I’ll bite the bullet and attempt the migration anyway, who knows! 😀
David
July 25, 2014 at 5:31 pmhey Mike… I’m guessing a bit here, but I suspect Seith is still using Unity 4.x though he is likely considering looking to moving to 5.x (if it doesn’t break too much) when he has a bit of breathing room after Gamescom
David
July 25, 2014 at 5:33 pmha… Seith beat me to the post! 😀
Gabriel
July 25, 2014 at 5:03 pmCan’t wait for the trailer and to hear impressions from Gamescom!
David
July 25, 2014 at 5:32 pmthanks Gabriel! 🙂
Philip
July 25, 2014 at 8:05 pmI remember being blown away by the first trailer so much I backed this project and even just a screenshot oozes with atmosphere. So happy this is shaping up so well, good luck at Gamescom.
David
July 26, 2014 at 1:20 pmhey Philip, hopefully Seith will let me set something up so we can livestream footage from Seith & us. We’ll hold the camera up so.. if you have time to check it out… you can see our stand, people playing the demo, get a look at the crowds and other stands. At the very least -b’cos we might be insanely busy-we’ll put some video footage on YouTube 😉
Ecto
July 25, 2014 at 9:24 pmAwesome !
I’m coming to gamesom on the 14th, I’ll try to find you nd say hello 😀 (I’m a backer)
David
July 26, 2014 at 12:23 pm…definitely, definitely come to visit our stand. Seith is really friendly and down-to-earth. Stephane (marketing) and I (community) will be there too.
Evan
July 25, 2014 at 9:25 pmCan’t wait for the trailer, let alone the actual game.
I think watching you guys through the process makes this game already more absorbing and heartfelt than picking one up off the shelf.
Been a fan of the indie game scene for roughly a year now, and this one is looking like it would be one of my favourite and worth the wait!
Enjoy Gamescom.
David
July 26, 2014 at 12:35 pmI know what you mean. For me, the experience is a bit like being a roadie for a decent local band and being alongside them as they strive to develop their own sound and hopefully ‘make it’…
Kwisatz
July 25, 2014 at 10:36 pmBeautiful screenie! It is oozing with atmosphere and for some reason it looks sincredibly real and believable.
Too bad I won’t be able to make it to Gamescom. On the other hand, we now have a trailer and a new piece by Jeremiah to look forward to.
Just one thing: I’m not sure about the green flame being part of the GoaT logo like in the above screenshot. It kinda looks like an effect from a 80’s arcade brawler (you know, when someone hits with a special move). I feel it is a little out of place tbh.
David
July 26, 2014 at 1:10 pmthanks Kwisatz… I’ve worked for a year each with UDK and CryEngine, and I’m still astounded by what Seith is doing with Unity. He shared the Gamescom video with me the other day, and it looks utterly sensational in places – honestly exceeding triple A standard in certain visuals. There are clips from in-game scenes where it looks like a beautifully-realised movie. Though as you know Seith carefully avoids the AAA comparison, citing a smaller scale experience… but for me, in places, the visuals are jawdropping.
Kevin Boykin
July 28, 2014 at 5:12 pmGorgeous work!
I think it’s a really good idea to focus on producing more wholesome elements of gameplay/experience that AAA games have trouble executing. I actually spend most of my time avoiding AAA games because they all tend to provide very similar gaming experiences to eachother. Be careful with stealth gameplay though, as it can be very difficult to make waiting fun in a game. I’d hate for this pure and beautiful game to get bashed by the ignorant.
As always, love your work, very inspiring!
Kevin Boykin
July 28, 2014 at 5:16 pmOh, and I also can’t believe this is all done in Unity… Stop feeding us lies! 😛
Just gorgeous…
Seith
July 29, 2014 at 5:28 amThanks Kevin! Unity certainly has come a very long way since the days it was only capable of outputting games that looked straight out of the 1990s… 😛
Gus Mix
August 13, 2014 at 1:12 pmThis game looks really nice. It was a surprise on the Xbox Press Conference for me. Keep up the good work and I hope when the game is ready for the Xbox One it will be this amazing as it looks in the beginning today.
david
August 23, 2014 at 12:32 pmfor sure! We’re hope it will look, sound and play really well on the PC and Xbone 😉
BroccoliSouP
August 14, 2014 at 3:35 pmSo…ehm…how about that…you know…trailer…getting unpatient…and excited too…pls pls. I don´t want to wait.(Yeah I know it is better to release it closer to the end of gamescom when all the big games will already have their announcemnts made but man…I´m hyped).
BroccoliSoup
August 14, 2014 at 5:40 pmI just found it is already online. Now I feel awkward. Game looks great anyway!
david
August 23, 2014 at 12:30 pmthank you Broccoli… Seith really did a good job imho 😀