Apr 292017
 
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Hi all! This is going to be a very short update dealing with recent press coverage and the Xbox One. A new development update will be coming along very soon (more on this at the end)!

Xbox One

First I want to say that the so-called bug regarding the Xbox One memory leak turned out to be actually coming from our side. That’s what’s called: “user error”. Needless to say we all felt a bit silly about it but Unity has been very gracious in providing help to pinpoint the issue. And the important thing is all this is now taken care of and we’ve even found a way to improve the loading times!

Indeed, one of the sore points of the vanilla Xbox One is hard drive access speed and we believe we now have a method to drastically reduce the duration of the subsequent loading processes (after the initial one). We’ll have to test it out of course but again this will benefit both PC and PS4 down the line.

So we are now starting the certification phase with Microsoft to release the early access version of Ghost of a Tale to the Xbox One Preview program. We have no idea how long this will take but I’ll post here as soon as there’s any news!

Canal Plus Interview (en français)!

A couple of weeks ago Canal Plus extended an invitation to talk about Ghost of a Tale on their “Journal des Jeux Video”. So in case you haven’t already seen it, here’s the link to the entire show (our section runs for about 12mn). Of course these being French media the interview was conducted in French!

Cyrille was kind enough to hold the controller and play the game while I was answering Fred’s (the show host) questions. The main guest of the show was a very nice singer (Mat Bastard, ex-front man of the “Skip the Use” band).

The whole crew (Fred, Manu, Seb, etc…) was super-professional and insured it was a wonderful field-trip for us. :)

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Gamekult interview (en français aussi)!

Then we also went and participated to a show on GameKult (well this time Cyrille remained backstage) and that was also a grand experience. Although it felt very strange to suddenly find myself on that set surrounded by journalists whose work I follow week after week. :)

But there again, despite their sizeable workload everyone was super nice and made us feel at ease, which I really appreciated (special thanks to Boulapoire for leading us on a grand tour of the premises!).

Here’s a direct link to “L’Emission” on Gamekult:

As you may know by now we don’t have any communication structure (nor publisher) so these opportunities to talk about Ghost of a Tale to a wider audience represent a boon to us. Let’s hope there will be more of those as we get closer to the finish line!

That’s it for this quick update. But not to worry, as I was saying at the beginning of this post a more sizeable update is on its way which will talk in more details about progress with the game, along with screenshots of a brand new location!

Till then, have great weekend everyone!! :)

Jul 012013
 
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Thumbnail skeletal rat rises(Un mot pour les francophones a la fin de ce message)

Hello everyone, It is my pleasure today to announce the opening of the official website for the game, located at: http://www.ghostofatale.com

The site has been meticulously prepared and developed by David, who will also serve as community manager on the forums. These forums will present the opportunity for you to express your opinion on all aspects of the game. You can also ask questions and offer suggestions and we will do our best to answer those in a timely fashion. Of course posts will be made on the site’s home page to update you on the game’s progress.

I am still currently working on preparing the perks (post cards) to be sent next month, which will be followed by T-shirts and finally figurines in August. Quite a few of you still haven’t answered my emails regarding postal address confirmation and T-shirt size, so at some point I’ll have to assume you don’t really need those (which is totally fine by me).

Finally, just a quick word to let you know Jeremiah (the game’s composer) recently sent me the first official track for the game and it is fantastic. I’m pretty sure you guys will love it! :) Cheers, Seith

PS: Les francophones parmi vous pourrons trouver une section francaise dans les forums ou il vous sera possible de vous exprimer dans la langue de Moliere!

May 112013
 
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Unity game engine logo

Unity gallery articleAlso today “Ghost of a Tale” is Indiegogo’s Campaign of the Day on Facebook, Twitter and Google+, which should hopefully be very helpful in terms of visibility. So thank you to the Indiegogo people who obviously believe in this project and went out of their way to help it!

Yesterday Brian Fargo (a video-game legend) was kind enough to tweet about the project to his thousands of followers. And I hadn’t even contacted him! :)

Finally Unity 3d (the company that makes the engine I use) just featured Ghost of a Tale on their site! So you’ll find an interview there regarding the development of the game, along with behind-the-scene screenshots of the editor: http://unity3d.com/gallery/made-with-unity/profiles/lionel-gallat-ghost-of-a-tale Enjoy!

Apr 222013
 
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Here’s a better look at one of the undead rats that was seen on the video. This is one of the more heavily armored ones. They’re not very fast, but they can kill you with one well-adjusted blow (as opposed to what you see in the video). Let’s not forget that compared to your small mousy self they are indeed towering giants!

Again, this is simply the game asset directly within Unity, as it appears in-game. No fancy CG makeup. Keen-eyed ones among you will no doubt notice the royal sigil of the Rat King painted on the shield. Although it’s seen better days. Too much salty water if you ask me… :) Incidentally, the character’s pose is the one used for the figurine available on the campaign page. Et pour les francophones parmi vous, voici l’interview a laquelle j’ai participe avec Florent de IndyGamecast: http://indygamecast.net/2013/04/shortcast-3-interview-de-seith/  (Merci Florent!)