Welcome to this new Ghost of a Tale development update!
Since the inventory is now functional I recently I did a final pass on the dynamic props system. And I’m quite happy with its versatility. Basically Tilo can find a lot of wearable items that give him various resistances and boosts. Those items can be equipped on his ears, head, face, chest, waist, etc…
For example here you can see him dressed as a famous pirate (I won’t spoil it too much since it’s related to a specific quest).
And when wearing a complete costume set Tilo receives a further skill bonus. These costume items can be found all over the place (well actually some of them are quite hard to get) and are often related to the game’s folklore figures or even past Dwindling Heights prisoners.
The interesting thing is the NPCs will react differently depending on how Tilo is dressed (reflected in the dialogs). The possibilities of mix-and-match are also super nice; you can really create different (and rather unique) looks for Tilo.
Here he’s wearing Tulong’s costume; Tulong was an infamous highwaymouse and donning his outfit does come with some nice perks…
Now to the game’s development in general: I know some of you are extremely eager to start playing but quite a few things remain to be done before we can consider going into the pre-release (aka “Early Access”) stage.
As far as the Xbox One is concerned Microsoft tentatively mentioned maybe using the new Xbox One early access program but nothing concrete was decided yet. If, for whatever reason, it is not possible to go down that route then it means Xbox One users will most likely have to wait for 2016 before they can try the game.
On the PC (Windows) front it is my wish to reach early access stage before the end of November (2015). In that regard the next two months are going to be crucial in terms of development. We have made contact with Steam and things seem to be on the right track. Of course I will keep you guys updated with any progress being made.
All this being said, it is downright freaking exciting to see pieces coming together as game systems start to respond and influence each-other. Recently I was revisiting the old jail (the starting area) and it was soooo nice to feel like you’re immersed in this world right from the start…
(Right-click on the picture and choose “View Image” to see the high-resolution)
I really hope you guys like it when you get a chance to take a stroll down those dank corridors!
Anyway, as usual please leave your comments and questions below and I’ll do my best to answer them. See you in the next update!