GOAT_title_darkGhost of a Tale is a 3rd person action adventure game for PC. Set in a medieval world inhabited only by animals, the story follows the quest of Tilo – a courageous minstrel mouse – searching for his lost family. Combining elements of classic adventure and exploration games with highly immersive visuals, Ghost of a Tale weaves an epic yet intimate story.

Equipped with a mouse’s talents for stealth, quick-thinking, agility and disguise – and a love of music – Tilo must explore a dangerous world, solving mysteries while evading the clutches of his enemies. For Tilo is no great warrior: He can’t fight his huge, lethal adversaries directly!

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GOAT_title_darkSneaky – You can creep through the world almost silently, avoiding the patrolling rats and other predators. But even the sneakiest of mice can be spotted! When an enemy gives chase you must move quickly to find a safe place to hide.

Sneaking makes Tilo more aware of what’s around him, and the dangers that may lie ahead: Enemies’ footsteps can be heard more keenly, while chests, barrels and other items reveal themselves as possible hiding places for the adventurous mouse.

GOAT_title_darkSmart Tilo’s world holds many secrets and puzzles for you to solve. You’ll be using your brain and keen powers of observation to make your way past the perils that await you. Sometimes, when all seems lost, you can still count on Tilo’s trusted lute to get out of trouble.

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Curious Tilo’s body language will alert you to useful items nearby that might otherwise go unnoticed. If you look well enough, you’ll find a variety of hats – as all mice do, Tilo has a love for hats – and other articles of clothing scattered around the world which he can wear. Sometimes, dressing in the right disguise will help you to move unseen through the world, and explore seemingly inaccessible areas.

GOAT_title_darkAgile Mice are famous for being exceptionally nimble! When confronted by danger, you can scamper swiftly away or leap out of reach. You can even use a sharp burst of speed to outpace Tilo’s foes. Skillfully use the environment to slow your enemies or lure them into traps! The choice is yours…

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  • Screenshot-Tilo-and-a-skeleton-rat
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  • Screenshot-Tilo-attached-by-three-rats
  • Screenshot-Tilo-stands-on-a-hill-path
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  • Screenshot-Tilo-with-a-lamp
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  • Screenshot-Tilo-and-a-skeleton-rat
  • Screenshot-Tilo-at-dungeon-door
  • Screenshot-Tilo-attached-by-three-rats
  • Screenshot-Tilo-stands-on-a-hill-path
  • Screenshot-Tilo-the-minstrel-mouse
  • Screenshot-Tilo-with-a-lamp
Most recent development blog entries
GDC 2017

GDC 2017

Hello all! Yes, Ghost of a Tale will be present next week at GDC! Paul will be there in person with a build of the game featuring a new forested area for you to explore! I’m starting to be happy […click here to read Seith’s full blog post…]

Dynamic Vegetation System

Dynamic Vegetation System

Hi guys! Paul and Cyrille join me to wish you all a Happy New Year! This update is going to be essentially a technical one (it’s been a while I haven’t done any of those). I received many questions regarding […click here to read Seith’s full blog post…]

Improved performance all around!

Improved performance all around!

Welcome to this new Ghost of a Tale update! How time flies. Paul, Cyrille and I have been working like crazy on a lot of different things over the last months. Work has been roughly divided between enhancing the early […click here to read Seith’s full blog post…]

Feedback, Improvements and Xbox One!

Feedback, Improvements and Xbox One!

(Note that this post contains a couple of nifty screenshots by talented forum member Nautilus) Welcome to this long-due Ghost of a Tale update! As the title says we’ve been extremely busy this month, dealing with a lot of different […click here to read Seith’s full blog post…]

Early access and beyond!

Early access and beyond!

Now that the dust is settled I can at last find time to post an update! What an experience it’s been! Ghost of a Tale has been out in early access on Steam and GOG for more than three weeks […click here to read Seith’s full blog post…]