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	Comments on: Behind the Scenes	</title>
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	<link>https://www.ghostofatale.com/behind-the-scenes/</link>
	<description>It&#039;s a dangerous world out there, for a little Mouse.</description>
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		<title>
		By: AlexG		</title>
		<link>https://www.ghostofatale.com/behind-the-scenes/#comment-30872</link>

		<dc:creator><![CDATA[AlexG]]></dc:creator>
		<pubDate>Thu, 02 Jan 2014 18:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=2051#comment-30872</guid>

					<description><![CDATA[Great post! I want to ask how do you render personages? You bake the AO with color in texture and in Unity you use single light source with shadow? Or how? Thanks!]]></description>
			<content:encoded><![CDATA[<p>Great post! I want to ask how do you render personages? You bake the AO with color in texture and in Unity you use single light source with shadow? Or how? Thanks!</p>
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		<title>
		By: Evilkinggumby		</title>
		<link>https://www.ghostofatale.com/behind-the-scenes/#comment-23365</link>

		<dc:creator><![CDATA[Evilkinggumby]]></dc:creator>
		<pubDate>Mon, 14 Oct 2013 13:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=2051#comment-23365</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/behind-the-scenes/#comment-23302&quot;&gt;Seith&lt;/a&gt;.

Thats pretty significant for enemies. But I&#039;m glad to hear it. Even if some of the enemies are just recolors or carrying alternate gear/weapons it would be kool. Like having skeletal rats using rusted swords early in the easy part of the game, carrying longsword and shield later, and then black-bone rats towards the end. :) Same model, slightly differing look that is easy to spot. Easier ones could be bleach bones and fairly white (newly bleached bodies that were in the sun) then mid lvl would be partially buried (brownish or grey boned ) and finally the hardest would be black bones from their being evil, buried for so long, or possibly magically enhanced. Visually quick to identify, strategically harder and harder to spot in game, and aesthetically scarier as you proceed along the story. Stuff like that implemented would be perfectly OK with me (and I think most players) for enemy variety. And all it would take is altering the normal maps, possibly a few added animations for unique attacks or emotes, and different weapons. :) 

Even if you made 6 enemies and created Easy-Medium-Hard variants you&#039;d end up with a total of 18 enemies overall. If you made about 10 now and altered them slightly, you would have about 31 in the end (one more for the final boss that should be unique.. lol ) That&#039;d be unreal to see. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/behind-the-scenes/#comment-23302">Seith</a>.</p>
<p>Thats pretty significant for enemies. But I&#8217;m glad to hear it. Even if some of the enemies are just recolors or carrying alternate gear/weapons it would be kool. Like having skeletal rats using rusted swords early in the easy part of the game, carrying longsword and shield later, and then black-bone rats towards the end. 🙂 Same model, slightly differing look that is easy to spot. Easier ones could be bleach bones and fairly white (newly bleached bodies that were in the sun) then mid lvl would be partially buried (brownish or grey boned ) and finally the hardest would be black bones from their being evil, buried for so long, or possibly magically enhanced. Visually quick to identify, strategically harder and harder to spot in game, and aesthetically scarier as you proceed along the story. Stuff like that implemented would be perfectly OK with me (and I think most players) for enemy variety. And all it would take is altering the normal maps, possibly a few added animations for unique attacks or emotes, and different weapons. 🙂 </p>
<p>Even if you made 6 enemies and created Easy-Medium-Hard variants you&#8217;d end up with a total of 18 enemies overall. If you made about 10 now and altered them slightly, you would have about 31 in the end (one more for the final boss that should be unique.. lol ) That&#8217;d be unreal to see. 🙂</p>
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		<title>
		By: David		</title>
		<link>https://www.ghostofatale.com/behind-the-scenes/#comment-23334</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Mon, 14 Oct 2013 11:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=2051#comment-23334</guid>

					<description><![CDATA[I&#039;m intrigued by the animation of the mouse chugging from the barrel.

:)]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m intrigued by the animation of the mouse chugging from the barrel.</p>
<p>🙂</p>
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/behind-the-scenes/#comment-23302</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Mon, 14 Oct 2013 07:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=2051#comment-23302</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/behind-the-scenes/#comment-23223&quot;&gt;Evilkinggumby&lt;/a&gt;.

I will show some more animations at some point (I&#039;m having a lot of fun creating those), although I can&#039;t say when yet.

In terms of how many enemies it should be less than ten or so (give or take a few variations). Does that include NPCs? No it doesn&#039;t... ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/behind-the-scenes/#comment-23223">Evilkinggumby</a>.</p>
<p>I will show some more animations at some point (I&#8217;m having a lot of fun creating those), although I can&#8217;t say when yet.</p>
<p>In terms of how many enemies it should be less than ten or so (give or take a few variations). Does that include NPCs? No it doesn&#8217;t&#8230; 😉</p>
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		<title>
		By: Evilkinggumby		</title>
		<link>https://www.ghostofatale.com/behind-the-scenes/#comment-23223</link>

		<dc:creator><![CDATA[Evilkinggumby]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 15:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=2051#comment-23223</guid>

					<description><![CDATA[Yay comments are fixed again! :) 

Great post, I love seeing the process and software. When will we see some more animatics or characters? So far with enemies we have the skeletal rats, frogmen and possibly crabs.. Curious how many enemies you expect to have in total. :)]]></description>
			<content:encoded><![CDATA[<p>Yay comments are fixed again! 🙂 </p>
<p>Great post, I love seeing the process and software. When will we see some more animatics or characters? So far with enemies we have the skeletal rats, frogmen and possibly crabs.. Curious how many enemies you expect to have in total. 🙂</p>
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