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	Comments on: Casting a spider	</title>
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	<link>https://www.ghostofatale.com/casting-a-spider/</link>
	<description>It&#039;s a dangerous world out there, for a little Mouse.</description>
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		<title>
		By: Gabriel		</title>
		<link>https://www.ghostofatale.com/casting-a-spider/#comment-41174</link>

		<dc:creator><![CDATA[Gabriel]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 13:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4007#comment-41174</guid>

					<description><![CDATA[This is such an excellent post! Having such an insight into the creation process is very refreshing.]]></description>
			<content:encoded><![CDATA[<p>This is such an excellent post! Having such an insight into the creation process is very refreshing.</p>
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/casting-a-spider/#comment-40557</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Tue, 11 Nov 2014 08:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4007#comment-40557</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/casting-a-spider/#comment-40536&quot;&gt;Tomos Watts&lt;/a&gt;.

Thank you!

1) Yes, the lore will be there for players access it. It will mostly take the shape of information found in books, or directly in-game by observing locations and features, or by talking to characters, but also via an in-game &quot;wikipedia&quot; kind of repository.

The goal is to keep things as concise but as evocative as possible without forcing it down the players&#039; throat. People who carefully follow what has happened in the world will be rewarded by realizing everything makes sense (hopefully) and nothing is gratuitous. I believe it should make for a satisfying experience.

2) Regarding the game&#039;s length it is difficult to estimate. It will be several hours. But I&#039;m not sure how many yet. And it will of course vary wildly depending on your play-style.

3) I think I&#039;ll put as many graphical options as I can, as long as they have an actual impact on either the framerate or the visual quality. But I can&#039;t say much more at this point.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/casting-a-spider/#comment-40536">Tomos Watts</a>.</p>
<p>Thank you!</p>
<p>1) Yes, the lore will be there for players access it. It will mostly take the shape of information found in books, or directly in-game by observing locations and features, or by talking to characters, but also via an in-game &#8220;wikipedia&#8221; kind of repository.</p>
<p>The goal is to keep things as concise but as evocative as possible without forcing it down the players&#8217; throat. People who carefully follow what has happened in the world will be rewarded by realizing everything makes sense (hopefully) and nothing is gratuitous. I believe it should make for a satisfying experience.</p>
<p>2) Regarding the game&#8217;s length it is difficult to estimate. It will be several hours. But I&#8217;m not sure how many yet. And it will of course vary wildly depending on your play-style.</p>
<p>3) I think I&#8217;ll put as many graphical options as I can, as long as they have an actual impact on either the framerate or the visual quality. But I can&#8217;t say much more at this point.</p>
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		<title>
		By: Tomos Watts		</title>
		<link>https://www.ghostofatale.com/casting-a-spider/#comment-40536</link>

		<dc:creator><![CDATA[Tomos Watts]]></dc:creator>
		<pubDate>Sun, 09 Nov 2014 16:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4007#comment-40536</guid>

					<description><![CDATA[Looks fantastic will be buying this as soon as it comes out. three questions

1.Have you every thought of having some optional  audio logs or notes or   extra tid bits of lore 
that   you   have to find through exploring  that fill in some of the back story?becuse the world seems very interesting.

2.Now I know you said that the scale wont be  as big as skyrim or dark souls. But do you have a estimate on how long the game will be?

3.Will you be having alout of graphic options or are you limited to unity&#039;s standard pre-set options?

thank you very much]]></description>
			<content:encoded><![CDATA[<p>Looks fantastic will be buying this as soon as it comes out. three questions</p>
<p>1.Have you every thought of having some optional  audio logs or notes or   extra tid bits of lore<br />
that   you   have to find through exploring  that fill in some of the back story?becuse the world seems very interesting.</p>
<p>2.Now I know you said that the scale wont be  as big as skyrim or dark souls. But do you have a estimate on how long the game will be?</p>
<p>3.Will you be having alout of graphic options or are you limited to unity&#8217;s standard pre-set options?</p>
<p>thank you very much</p>
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		<title>
		By: kathologist		</title>
		<link>https://www.ghostofatale.com/casting-a-spider/#comment-40506</link>

		<dc:creator><![CDATA[kathologist]]></dc:creator>
		<pubDate>Sun, 02 Nov 2014 16:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4007#comment-40506</guid>

					<description><![CDATA[Good work! I watched Big Ass Spider last week and it was a hoot. One idea I have is to help the hero is a mama wolf spider- she carries her brood on her back until they are big enough to leave on their own. (this is a real life wolf spider&#039;s behavior).
http://bugguide.net/node/view/408978]]></description>
			<content:encoded><![CDATA[<p>Good work! I watched Big Ass Spider last week and it was a hoot. One idea I have is to help the hero is a mama wolf spider- she carries her brood on her back until they are big enough to leave on their own. (this is a real life wolf spider&#8217;s behavior).<br />
<a href="http://bugguide.net/node/view/408978" rel="nofollow ugc">http://bugguide.net/node/view/408978</a></p>
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		<title>
		By: David (GoaT community)		</title>
		<link>https://www.ghostofatale.com/casting-a-spider/#comment-40504</link>

		<dc:creator><![CDATA[David (GoaT community)]]></dc:creator>
		<pubDate>Sun, 02 Nov 2014 14:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4007#comment-40504</guid>

					<description><![CDATA[Yeah.. this is the first time I&#039;ve seen &#039;em... those spiders are looking terrific... they are scary but cute, they fit the GoaT world and are wonderfully original too! 

Also a really nice insight into the thinking processes behind designing great characters :-D]]></description>
			<content:encoded><![CDATA[<p>Yeah.. this is the first time I&#8217;ve seen &#8217;em&#8230; those spiders are looking terrific&#8230; they are scary but cute, they fit the GoaT world and are wonderfully original too! </p>
<p>Also a really nice insight into the thinking processes behind designing great characters 😀</p>
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		<title>
		By: Nicco		</title>
		<link>https://www.ghostofatale.com/casting-a-spider/#comment-40503</link>

		<dc:creator><![CDATA[Nicco]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 13:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4007#comment-40503</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/casting-a-spider/#comment-40479&quot;&gt;Seith&lt;/a&gt;.

Merci pour ta réponse]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/casting-a-spider/#comment-40479">Seith</a>.</p>
<p>Merci pour ta réponse</p>
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/casting-a-spider/#comment-40483</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 09:59:56 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/casting-a-spider/#comment-40462&quot;&gt;Ethan&lt;/a&gt;.

Nice! Yes, it&#039;s surprising to me that such an interesting look isn&#039;t used more often in illustrations/movies/games. Then again there are a LOT of cool-looking spiders in the world!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/casting-a-spider/#comment-40462">Ethan</a>.</p>
<p>Nice! Yes, it&#8217;s surprising to me that such an interesting look isn&#8217;t used more often in illustrations/movies/games. Then again there are a LOT of cool-looking spiders in the world!</p>
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/casting-a-spider/#comment-40481</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 09:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4007#comment-40481</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/casting-a-spider/#comment-40464&quot;&gt;Zelta&lt;/a&gt;.

Thanks! Yes, I might still use it as a basis for a &quot;boss&quot; or something. But I would rework it a lot!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/casting-a-spider/#comment-40464">Zelta</a>.</p>
<p>Thanks! Yes, I might still use it as a basis for a &#8220;boss&#8221; or something. But I would rework it a lot!</p>
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/casting-a-spider/#comment-40479</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 09:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4007#comment-40479</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/casting-a-spider/#comment-40461&quot;&gt;Nicco&lt;/a&gt;.

Thank you! Yes, that process is applied in animation as well. The idea is that you first need to learn (from observation) how &quot;reality&quot; works. Only then can you stylize, extrapolate and play with what you know to come up with something which is yours. If you do this then the result is that much more credible.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/casting-a-spider/#comment-40461">Nicco</a>.</p>
<p>Thank you! Yes, that process is applied in animation as well. The idea is that you first need to learn (from observation) how &#8220;reality&#8221; works. Only then can you stylize, extrapolate and play with what you know to come up with something which is yours. If you do this then the result is that much more credible.</p>
]]></content:encoded>
		
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/casting-a-spider/#comment-40477</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 09:41:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4007#comment-40477</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/casting-a-spider/#comment-40460&quot;&gt;Neverarine&lt;/a&gt;.

No worries; poison will probably be involved but hopefully in a way that doesn&#039;t make it totally frustrating for the player.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/casting-a-spider/#comment-40460">Neverarine</a>.</p>
<p>No worries; poison will probably be involved but hopefully in a way that doesn&#8217;t make it totally frustrating for the player.</p>
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