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	Comments on: Dynamic Vegetation System	</title>
	<atom:link href="https://www.ghostofatale.com/dynamic-vegetation-system/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.ghostofatale.com/dynamic-vegetation-system/</link>
	<description>It&#039;s a dangerous world out there, for a little Mouse.</description>
	<lastBuildDate>Mon, 30 Nov 2020 22:36:40 +0000</lastBuildDate>
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		<title>
		By: Amaury		</title>
		<link>https://www.ghostofatale.com/dynamic-vegetation-system/#comment-49964</link>

		<dc:creator><![CDATA[Amaury]]></dc:creator>
		<pubDate>Mon, 30 Nov 2020 22:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5364#comment-49964</guid>

					<description><![CDATA[Hello,
Thanks for the great article !
The link to the asset store is dead, could someone update it or just name the asset so that we could find it again ?
Thanks in advance.]]></description>
			<content:encoded><![CDATA[<p>Hello,<br />
Thanks for the great article !<br />
The link to the asset store is dead, could someone update it or just name the asset so that we could find it again ?<br />
Thanks in advance.</p>
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		<item>
		<title>
		By: Hugo		</title>
		<link>https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44921</link>

		<dc:creator><![CDATA[Hugo]]></dc:creator>
		<pubDate>Fri, 24 Feb 2017 15:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5364#comment-44921</guid>

					<description><![CDATA[Hi, I&#039;m really looking forward to this game. But please add the Brazilian Portuguese language in the audio or at least in the subtitles. Also I would like to know if there is any news about the version of xbox one, or about a preview for this console. Many thanks and sorry for my bad english!]]></description>
			<content:encoded><![CDATA[<p>Hi, I&#8217;m really looking forward to this game. But please add the Brazilian Portuguese language in the audio or at least in the subtitles. Also I would like to know if there is any news about the version of xbox one, or about a preview for this console. Many thanks and sorry for my bad english!</p>
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44827</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Sat, 21 Jan 2017 08:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5364#comment-44827</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44822&quot;&gt;Michael Smith&lt;/a&gt;.

Very good question! Other actors can interact with the plants but then it&#039;s a matter of being close enough to the camera. In other words the dynamics effect is only active if the NPCs are within a certain distance threshold.

That distance threshold will be an option in the game (similar to the current &quot;Dynamics Distance&quot; slider).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44822">Michael Smith</a>.</p>
<p>Very good question! Other actors can interact with the plants but then it&#8217;s a matter of being close enough to the camera. In other words the dynamics effect is only active if the NPCs are within a certain distance threshold.</p>
<p>That distance threshold will be an option in the game (similar to the current &#8220;Dynamics Distance&#8221; slider).</p>
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		<title>
		By: Michael Smith		</title>
		<link>https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44822</link>

		<dc:creator><![CDATA[Michael Smith]]></dc:creator>
		<pubDate>Fri, 20 Jan 2017 14:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5364#comment-44822</guid>

					<description><![CDATA[It&#039;s a really cool update. I love how intractable the plant life is even if you&#039;re just walking on them, even when you consider when games I also love, like Skyrim, are set where you just walk through any non-collidable plant life without fazing it in the slightest.

I just have one question. If it only switches when Tilo is near it, does that mean it will remain static or whatever when an NPC or enemy is near it. If so how would that look?]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a really cool update. I love how intractable the plant life is even if you&#8217;re just walking on them, even when you consider when games I also love, like Skyrim, are set where you just walk through any non-collidable plant life without fazing it in the slightest.</p>
<p>I just have one question. If it only switches when Tilo is near it, does that mean it will remain static or whatever when an NPC or enemy is near it. If so how would that look?</p>
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44811</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Sun, 15 Jan 2017 13:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5364#comment-44811</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44809&quot;&gt;Lee Henderson&lt;/a&gt;.

Well, there are days where I probably look like a monkey banging on a keyboard. Thankfully I work at home.

And take heart, the Xbox One version should look (95%) the same as PC!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44809">Lee Henderson</a>.</p>
<p>Well, there are days where I probably look like a monkey banging on a keyboard. Thankfully I work at home.</p>
<p>And take heart, the Xbox One version should look (95%) the same as PC!</p>
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44810</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Sun, 15 Jan 2017 08:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5364#comment-44810</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44802&quot;&gt;Philsip&lt;/a&gt;.

Thank you Philsip! Well Naughty Dog did a nice job with that on Uncharted 4. Then again they have dozens of geniuses forking on their games, so that helps… :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44802">Philsip</a>.</p>
<p>Thank you Philsip! Well Naughty Dog did a nice job with that on Uncharted 4. Then again they have dozens of geniuses forking on their games, so that helps… 🙂</p>
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		<title>
		By: Lee Henderson		</title>
		<link>https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44809</link>

		<dc:creator><![CDATA[Lee Henderson]]></dc:creator>
		<pubDate>Sun, 15 Jan 2017 08:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5364#comment-44809</guid>

					<description><![CDATA[I wish i had the slightest of a smidgeon of knowledge on how to make games so i could offer you my services. Even animating some leaves. I could say to people &quot;Hey, you know that fern you just passed through. That was me that was&quot;. 
Unfortunately im at the technical equivalent of a neanderthal shouting at the magic of a fire just been lit. I keep watching the videos though and i&#039;m following on Facebook. If i had a PC that could play it i would, but it&#039;s a lowly Xbox One for me.]]></description>
			<content:encoded><![CDATA[<p>I wish i had the slightest of a smidgeon of knowledge on how to make games so i could offer you my services. Even animating some leaves. I could say to people &#8220;Hey, you know that fern you just passed through. That was me that was&#8221;.<br />
Unfortunately im at the technical equivalent of a neanderthal shouting at the magic of a fire just been lit. I keep watching the videos though and i&#8217;m following on Facebook. If i had a PC that could play it i would, but it&#8217;s a lowly Xbox One for me.</p>
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		<item>
		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44806</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Sat, 14 Jan 2017 21:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5364#comment-44806</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44797&quot;&gt;Xbob42&lt;/a&gt;.

Thanks! Technically shader solutions perform faster. But they don&#039;t give as much control on collision and recoil. Glad you like it!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44797">Xbob42</a>.</p>
<p>Thanks! Technically shader solutions perform faster. But they don&#8217;t give as much control on collision and recoil. Glad you like it!</p>
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		<item>
		<title>
		By: Philsip		</title>
		<link>https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44802</link>

		<dc:creator><![CDATA[Philsip]]></dc:creator>
		<pubDate>Sat, 14 Jan 2017 03:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5364#comment-44802</guid>

					<description><![CDATA[I actually don&#039;t think I&#039;ve ever seen a game with this level of detail to its foliage collision. Most people just slap a capsule in there and call it a day. 

Especially when Tilo is crawling and actually treads some of the fronds under his feet. Just great. And not a serious performance issue either because of intelligent coding! 

Hats off to you, sir!]]></description>
			<content:encoded><![CDATA[<p>I actually don&#8217;t think I&#8217;ve ever seen a game with this level of detail to its foliage collision. Most people just slap a capsule in there and call it a day. </p>
<p>Especially when Tilo is crawling and actually treads some of the fronds under his feet. Just great. And not a serious performance issue either because of intelligent coding! </p>
<p>Hats off to you, sir!</p>
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		<title>
		By: Xbob42		</title>
		<link>https://www.ghostofatale.com/dynamic-vegetation-system/#comment-44797</link>

		<dc:creator><![CDATA[Xbob42]]></dc:creator>
		<pubDate>Fri, 13 Jan 2017 17:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5364#comment-44797</guid>

					<description><![CDATA[Nice! I actually noticed the capsule effect in the Witcher 3 the other day and wasn&#039;t sure why they did it like that, as I&#039;d seen it before. Your solution produces a vastly superior reaction from the foliage, I love it!]]></description>
			<content:encoded><![CDATA[<p>Nice! I actually noticed the capsule effect in the Witcher 3 the other day and wasn&#8217;t sure why they did it like that, as I&#8217;d seen it before. Your solution produces a vastly superior reaction from the foliage, I love it!</p>
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