Initialize engine version: 5.4.1p1 (b9eb0361f989) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 780 (ID=0x1004) Vendor: NVIDIA VRAM: 3014 MB Begin MonoManager ReloadAssembly Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\AmplifyColor.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\AmplifyColor.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\AmplifyMotion.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\AmplifyMotion.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DemiLib.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DOTween.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DOTween43.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DOTween46.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DOTween50.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DOTweenPro.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\UnityLogger.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\UnityLogger.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\MonitorComponents.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\MonitorComponents.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\XTReorder.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\XTReorder.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\StorageImport.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\StorageImport.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\UsersImport.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\UsersImport.dll into Unity Child Domain Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\XboxOneCommonImport.dll (this message is harmless) Loading E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain - Completed reload, in 0.068 seconds Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.042392 ms Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\System.Xml.dll (this message is harmless) Setting up 1 worker threads for Enlighten. Thread -> id: 8f8 -> priority: 1 [84] Aborting and loading persistent scene! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [84] Loading persistent scene! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: E:\GalaxyClient\Games\Ghost of a Tale\GoaT_Data\Managed\Boo.Lang.dll (this message is harmless) Shader 'Skin/PreIntegratedSkinShaderV1.1_SM3 (Softer)': fallback shader 'Skin/PreIntegratedSkinShaderV1.1_SM2_2Pass' not found Shader 'uSky/DistanceCloud': fallback shader 'uSky/DistanceCloud Cheap' not found Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.014397 ms [828] [Initializing statics!] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] questsPath = E:/GalaxyClient/Games/Ghost of a Tale/GoaT_Data/XML/Resources/English/Quests (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_burningOfTheRedPaw (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_costumeArmour (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_costumePirate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_costumeRanger (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_costumeThief (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_escapePlanDisguises (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_escapePlanLoyalty (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_escapePlanPasses (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_escapePlanSpyglass (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_escapePlanStash (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_escapePlanWhistle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_findFaustus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_flowersForMerra (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_getCompass (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_getKeroldABottle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_getTools (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_jailbreak (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_mushroomsForFaustus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_mysteryOfDuinlansTomb (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_prepareForCatacombs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_retrieveMissingBeetles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_retrieveSpyglass (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_searchSilasFootLocker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_sendMessageBeetle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_sleep (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_sleepingTonic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_spiderAntidote (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_tarotCardsGetAll (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_testAlternatives (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing quest: quest_testQuestStates (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] dialogsPath = E:/GalaxyClient/Games/Ghost of a Tale/GoaT_Data/XML/Resources/English/Dialogs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing dialog: dialog_commander (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing dialog: dialog_debug (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing dialog: dialog_faustus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing dialog: dialog_guard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing dialog: dialog_guard_elevatorGate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing dialog: dialog_guard_mainGate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing dialog: dialog_gustoAndFatale (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing dialog: dialog_kerold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing dialog: dialog_rolo (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parsing dialog: dialog_silas (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (Fading Out...) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (Starting main menu music...) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Starting main menu music! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"Fatale"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (triggered)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Setting Weapon stance! (attachPropsScript.rightWeapon = ) {"ratFleshy_armor_halberd (triggered)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] booksPath = English/Books (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (torch corridor)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Setting Weapon stance! (attachPropsScript.rightWeapon = ) {"ratFleshy_armor_halberd (torch corridor)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"Silas"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (main gate)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (warroom)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Setting Weapon stance! (attachPropsScript.rightWeapon = ) {"ratFleshy_armor_halberd (warroom)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (Hiding map markers) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (Hiding grid) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"leech (corridor)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"leech (pilar)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Setting Weapon stance! (attachPropsScript.rightWeapon = ) {"leech (pilar)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (elevator gate)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Setting Weapon stance! (attachPropsScript.rightWeapon = ) {"ratFleshy_armor_halberd (elevator gate)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] ==> PlayerPrefs goat_cameraSensitivityX = 100 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] ==> PlayerPrefs goat_cameraSensitivityY = 70 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (rampart)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Setting Weapon stance! (attachPropsScript.rightWeapon = ) {"ratFleshy_armor_halberd (rampart)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (courtyard stairs)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Setting Weapon stance! (attachPropsScript.rightWeapon = ) {"ratFleshy_armor_halberd (courtyard stairs)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (gallery)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Setting Weapon stance! (attachPropsScript.rightWeapon = ) {"ratFleshy_armor_halberd (gallery)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (drunk)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (holding cells)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (Changing PLAYER lock status to: False) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (Changing CAMERA lock status to: False) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] [Unpausing the game!] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (sleeping)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Setting Weapon stance! (attachPropsScript.rightWeapon = ) {"ratFleshy_armor_halberd (sleeping)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Adjusting health and stamina HUD! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"Gusto"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Parsing database file: .../English/interfaceDatabase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Parsing database file: .../English/itemDatabase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Parsing database file: .../English/promptDatabase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Parsing database file: .../English/actionDatabase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Parsing database file: .../English/locationDatabase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Parsing database file: .../English/loreDatabase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"Kerold"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (stairs)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Setting Weapon stance! (attachPropsScript.rightWeapon = ) {"ratFleshy_armor_halberd (stairs)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (new colonnade)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Setting Weapon stance! (attachPropsScript.rightWeapon = ) {"ratFleshy_armor_halberd (new colonnade)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] songsPath = English/Songs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"Faustus"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"Rolo"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Resetting animation stance! {"ratFleshy_armor_halberd (barrel room)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Setting Weapon stance! (attachPropsScript.rightWeapon = ) {"ratFleshy_armor_halberd (barrel room)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (triggered)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (triggered)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (torch corridor)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (torch corridor)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (main gate)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (main gate)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (warroom)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (warroom)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"leech (corridor)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"leech (corridor)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"leech (pilar)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"leech (pilar)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (elevator gate)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (elevator gate)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (rampart)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (rampart)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (courtyard stairs)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (courtyard stairs)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (gallery)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (gallery)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (drunk)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (holding cells)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (holding cells)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (sleeping)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (sleeping)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (stairs)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (stairs)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (new colonnade)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (new colonnade)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Changing current state to: isUnaware {"ratFleshy_armor_halberd (barrel room)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (pathPending = False / RemainingDistance = 0) {"ratFleshy_armor_halberd (barrel room)"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (Fading Out...) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (Changing PLAYER lock status to: True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Showing main menu! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] playerWasLocked = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] cameraWasLocked = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] (Changing PLAYER lock status to: True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] [Pausing the game...] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Continue button should be selected! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] UIManager.mainMenuScript.modifiedMainMenuButtonsList[0] = Button_continue (UnityEngine.RectTransform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [828] Selecting control! {"Button_continue"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 101091. Total: 203.826599 ms (FindLiveObjects: 12.073108 ms CreateObjectMapping: 3.829601 ms MarkObjects: 169.031311 ms DeleteObjects: 18.891380 ms) "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 549) I have found this release angle: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[ItemSoundBehavior] () [0x00000] in :0 at PlayerInteractions+c__Iterator5D.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 549)