Search found 9 matches

by Prince of Pesa Road
Sun Mar 17, 2019 4:24 am
Forum: Xbox One - Bugs & Issues
Topic: Faustus Rott's Lair Glitches
Replies: 1
Views: 10277

Re: Faustus Rott's Lair Glitches

After the Update 8.35, the above problem has been resolved.
by Prince of Pesa Road
Fri Mar 15, 2019 2:14 pm
Forum: Xbox One - Bugs & Issues
Topic: Faustus Rott's Lair Glitches
Replies: 1
Views: 10277

Faustus Rott's Lair Glitches

The First time i went down to the sewers to find Faustus Rott's secret entrance, one of the metal rings could not be interacted with as it is buried in the wall that is sticking out more than it should. This made progrees impossible The short cut from the sewers to the drawbridge was blocked by the ...
by Prince of Pesa Road
Mon Jul 10, 2017 12:21 am
Forum: General Game discussion
Topic: Mysteries . . .
Replies: 3
Views: 13451

Re: Mysteries . . .

I found the Distillery Key on my scond play through. Could have sworn it wasn't there last time.
Same with the Rings outside Gusto & Fatales cell.
by Prince of Pesa Road
Sun Jul 09, 2017 1:28 am
Forum: Your suggestions
Topic: Squeaqal and DLCs
Replies: 2
Views: 11625

Re: Squeaqal and DLCs

I'd like one with Gusto & Fatale.
by Prince of Pesa Road
Tue Jul 04, 2017 8:43 am
Forum: General Game discussion
Topic: Mysteries . . .
Replies: 3
Views: 13451

Mysteries . . .

Just wanted to start a discussion on some of the more oblique things in the game. 1) What do people believe is Silas's Secret. Why does he have Luktas in his Footlocker? 2) What is waiting for Tilo in the Catacombs; besides poisonous Spiders and ghosts of dead soldiers? 3) Who is Willem Stout? 4) Di...
by Prince of Pesa Road
Tue Jul 04, 2017 6:16 am
Forum: Your suggestions
Topic: of Mice and Rats . . .
Replies: 1
Views: 9359

of Mice and Rats . . .

I have a couple of suggestions for discussion. 1) The animations for Tilo are amazing. From the walking, scurrying, climbing and scatching his furry bum. But the one part that is strange, like it's been accidentally missed out, is when Tilo climbs down a ladder. He just disappears and then appears o...
by Prince of Pesa Road
Tue Jul 04, 2017 6:05 am
Forum: Your suggestions
Topic: More informative maps
Replies: 9
Views: 24101

Re: More informative maps

I rarely, if ever, used the maps. As there is no mini map on the HUD (Thankfully), I navigated the Keep by sight and exploration. I had all the routes memorised, shortcuts and all. This game just doesn't need an intricate Map option. In the Preview for instance, there are a couple of doors that lead...
by Prince of Pesa Road
Tue Jul 04, 2017 5:58 am
Forum: Your suggestions
Topic: Zelda like puzzles- misc suggestions
Replies: 5
Views: 21424

Re: Zelda like puzzles- misc suggestions

When you love a game, it's tempting to compare it with other games you love. But you have to try and seperate it from all the others. I'm a fan of Zelda, but i don't know if having puzzles like that genre has will benefit Ghost of a Tale. They're different worlds. The only possible reason to impleme...
by Prince of Pesa Road
Tue Jul 04, 2017 1:55 am
Forum: Xbox One - Bugs & Issues
Topic: Lighting is too dark at night
Replies: 4
Views: 14278

Re: Lighting is too dark at night

I love the fact it gets completely dark at night. It ramps up the tension and makes the need for carrying plenty of candles and assurring your Lantern has plenty of oil.

Im a little disappointed it's going to be changing.