Search found 9 matches
- Sun Mar 17, 2019 4:24 am
- Forum: Xbox One - Bugs & Issues
- Topic: Faustus Rott's Lair Glitches
- Replies: 1
- Views: 8008
Re: Faustus Rott's Lair Glitches
After the Update 8.35, the above problem has been resolved.
- Fri Mar 15, 2019 2:14 pm
- Forum: Xbox One - Bugs & Issues
- Topic: Faustus Rott's Lair Glitches
- Replies: 1
- Views: 8008
Faustus Rott's Lair Glitches
The First time i went down to the sewers to find Faustus Rott's secret entrance, one of the metal rings could not be interacted with as it is buried in the wall that is sticking out more than it should. This made progrees impossible The short cut from the sewers to the drawbridge was blocked by the ...
- Mon Jul 10, 2017 12:21 am
- Forum: General Game discussion
- Topic: Mysteries . . .
- Replies: 3
- Views: 10599
Re: Mysteries . . .
I found the Distillery Key on my scond play through. Could have sworn it wasn't there last time.
Same with the Rings outside Gusto & Fatales cell.
Same with the Rings outside Gusto & Fatales cell.
- Sun Jul 09, 2017 1:28 am
- Forum: Your suggestions
- Topic: Squeaqal and DLCs
- Replies: 2
- Views: 8982
Re: Squeaqal and DLCs
I'd like one with Gusto & Fatale.
- Tue Jul 04, 2017 8:43 am
- Forum: General Game discussion
- Topic: Mysteries . . .
- Replies: 3
- Views: 10599
Mysteries . . .
Just wanted to start a discussion on some of the more oblique things in the game. 1) What do people believe is Silas's Secret. Why does he have Luktas in his Footlocker? 2) What is waiting for Tilo in the Catacombs; besides poisonous Spiders and ghosts of dead soldiers? 3) Who is Willem Stout? 4) Di...
- Tue Jul 04, 2017 6:16 am
- Forum: Your suggestions
- Topic: of Mice and Rats . . .
- Replies: 1
- Views: 6783
of Mice and Rats . . .
I have a couple of suggestions for discussion. 1) The animations for Tilo are amazing. From the walking, scurrying, climbing and scatching his furry bum. But the one part that is strange, like it's been accidentally missed out, is when Tilo climbs down a ladder. He just disappears and then appears o...
- Tue Jul 04, 2017 6:05 am
- Forum: Your suggestions
- Topic: More informative maps
- Replies: 9
- Views: 20192
Re: More informative maps
I rarely, if ever, used the maps. As there is no mini map on the HUD (Thankfully), I navigated the Keep by sight and exploration. I had all the routes memorised, shortcuts and all. This game just doesn't need an intricate Map option. In the Preview for instance, there are a couple of doors that lead...
- Tue Jul 04, 2017 5:58 am
- Forum: Your suggestions
- Topic: Zelda like puzzles- misc suggestions
- Replies: 5
- Views: 18098
Re: Zelda like puzzles- misc suggestions
When you love a game, it's tempting to compare it with other games you love. But you have to try and seperate it from all the others. I'm a fan of Zelda, but i don't know if having puzzles like that genre has will benefit Ghost of a Tale. They're different worlds. The only possible reason to impleme...
- Tue Jul 04, 2017 1:55 am
- Forum: Xbox One - Bugs & Issues
- Topic: Lighting is too dark at night
- Replies: 4
- Views: 11373
Re: Lighting is too dark at night
I love the fact it gets completely dark at night. It ramps up the tension and makes the need for carrying plenty of candles and assurring your Lantern has plenty of oil.
Im a little disappointed it's going to be changing.
Im a little disappointed it's going to be changing.