Search found 2 matches

by AndreaColombo
Sun Apr 22, 2018 7:33 am
Forum: Your suggestions
Topic: Audio - Occlusion effect / Wave tracing
Replies: 2
Views: 1072

Re: Audio - Occlusion effect / Wave tracing

Hello again. I've just run into another example of where the game would greatly benefit from wave tracing. When Silas tasks you with retrieving the Skappbeetels who escaped, he instructs you to keep an ear out for the particular noise they make. Basically an aural-cue-based fetch quest. I'm going ar...
by AndreaColombo
Fri Apr 20, 2018 1:54 pm
Forum: Your suggestions
Topic: Audio - Occlusion effect / Wave tracing
Replies: 2
Views: 1072

Audio - Occlusion effect / Wave tracing

Hello, I've just purchased Ghost of a Tale and started my journey alongside Tilo. Besides looking amazing, this game also sounds really good—something of a rarity for games in this day and age. I love how Seith bothered with proper environmental audio, which really adds to the game's atmosphere and ...