Search found 88 matches

by Fluke
Sat Mar 23, 2019 5:14 pm
Forum: Your suggestions
Topic: Remove the version number when in-game?
Replies: 5
Views: 1756

Re: Remove the version number when in-game?

korin wrote:
Sat Mar 23, 2019 12:29 pm
looks like this is now an option, at least in the xbox version.
Yeah, same with the PC version these days - the post you replied to is actually from a year ago ;)
by Fluke
Sun Mar 03, 2019 7:03 am
Forum: PC - Bugs & Issues
Topic: [8.10 / 8.11] Skappbeetles bugged or moved?
Replies: 0
Views: 601

[8.10 / 8.11] Skappbeetles bugged or moved?

Just wondering if I could get some clarification on this one, as I'm not sure if it's a bug, or if some locations have changed. Sometime around 8.10, the skapp in the stable (next to the portcullis) changed position from the ground floor up to the loft area. At the time I just though it had been rep...
by Fluke
Tue Jan 22, 2019 7:28 am
Forum: PC - Bugs & Issues
Topic: [7.91] Framerate defaults to 30fps on loading
Replies: 4
Views: 1627

Re: [7.91] Framerate defaults to 30fps on loading

Hey :)

Yeah, I still lurk around, lol, mainly with the occasional post on the Steam forums when someone has got stuck!

I have a genuine soft spot for GoaT, and it's great to see it is still getting updates/new things added in.
by Fluke
Fri Jan 18, 2019 10:59 am
Forum: PC - Bugs & Issues
Topic: [7.91] Framerate defaults to 30fps on loading
Replies: 4
Views: 1627

[7.91] Framerate defaults to 30fps on loading

I downloaded the new update and started a new game, graphical settings at max with it set to 60fps and vsync enabled. Everything seemed fine. However, if I now reload the game and continue, the framerate is capped at 30fps. If I go in to the graphical settings and then come back out of them (without...
by Fluke
Tue Jun 05, 2018 1:34 pm
Forum: General Game discussion
Topic: Looks like there's a mod to run GoaT in VR
Replies: 1
Views: 970

Looks like there's a mod to run GoaT in VR

As per the title: https://www.youtube.com/watch?v=BMiiQgxeMew

There are a few issues (mainly with the HUD), but I'll have to give this a blast at some point.
by Fluke
Tue Jun 05, 2018 1:27 pm
Forum: General Game discussion
Topic: Ghost of a Tale merchandise!
Replies: 7
Views: 2133

Re: Ghost of a Tale merchandise!

Oooo, only just seen this! Some figures would be cool - would love Tilo sat next to my monitor :)
by Fluke
Fri Apr 20, 2018 9:46 pm
Forum: General Game discussion
Topic: collectible promo cards
Replies: 2
Views: 1048

Re: collectible promo cards

And now I'm jealous!
by Fluke
Fri Apr 20, 2018 9:36 pm
Forum: General Game discussion
Topic: Checkpoint passes and escaped bettles
Replies: 3
Views: 1109

Re: Checkpoint passes and escaped bettles

So, that website just wholesale copied my Steam guide (https://steamcommunity.com/sharedfiles/ ... =734945249), and didn't even bother to credit where they got it from. Classy.
by Fluke
Sat Mar 24, 2018 11:28 pm
Forum: PC - Bugs & Issues
Topic: [6.50] End game sequence doesn't play
Replies: 1
Views: 845

[6.50] End game sequence doesn't play

At the end when you're talking to the characters on the shore, as soon as Silas says "Goodbye my friend", the game just instantly goes to the menu without playing the end sequence, with no option to continue back to the game for the row boat/credits to play out. Tried it a couple of times, and it wa...
by Fluke
Tue Mar 20, 2018 2:49 pm
Forum: PC - Bugs & Issues
Topic: [6.30] Lore Master achievement not currently possible?
Replies: 0
Views: 750

[6.30] Lore Master achievement not currently possible?

There was a post iirc saying a quest had been removed due to it not working (the picture frame on the shore I think?). This seems to have made it so that the Lore Master achievement is currently unobtainable. Hopefully it will get put back in when it's been sorted, but if not, would it be possible t...