Search found 15 matches

by Fonzman
Thu Jan 10, 2019 6:09 am
Forum: General Game discussion
Topic: One paper frog = One digital frog!!
Replies: 16
Views: 1578

Re: One paper frog = One digital frog!!

Finally finished my Kerold! T'was definitely harder than Tilo, especially missing any instructions and a more complex build. I really recommend some enhancements for these models: 1) black folding lines on dark brown or dark green color are not very visible! 2) bigger flaps for glue would be welcome...
by Fonzman
Thu Apr 19, 2018 11:42 am
Forum: General Game discussion
Topic: collectible promo cards
Replies: 2
Views: 310

collectible promo cards

I still have these nice promo cards back from GamesCom 2014 in Köln :D
I played the first couple of rooms there (up to the courtyard), and it was amazing even back then in this early stage!

Image
by Fonzman
Fri Apr 13, 2018 7:13 am
Forum: General Game discussion
Topic: Just finished the game.
Replies: 6
Views: 998

Re: Just finished the game.

I also just finished the game yesterday evening and I really loved every second of it! I encountered no real bugs (played only 6.50 to 6.55) but once when all Tilo-animation froze after a jump. But even then, I just quit the game, reloaded, and it never occured again. The game really shows what is p...
by Fonzman
Fri Mar 30, 2018 5:31 am
Forum: PC - Bugs & Issues
Topic: Quicksave camera
Replies: 0
Views: 570

Quicksave camera

I don't know if its just on my setup, but when I do a quicksave with F5, the camera is suddenly outside the hiding place, giving me a much better view of the surroundings, while still keeping Tilo hidden. EDIT: okay, perhaps its not so bad. After the quicksave the camera is a little bit above the co...
by Fonzman
Sun Mar 25, 2018 4:58 am
Forum: General Game discussion
Topic: Flawless on 21:9 ultrawide!
Replies: 1
Views: 219

Flawless on 21:9 ultrawide!

Just wanted to say how happy I am that Ghost of a Tale supports ultrawide displays flawlessly!
A feat where big studios and AAA games often struggle even nowadays.
I am really happy with the game so far. Just started yesterday after the 6.50 update and could not stop playing :D
by Fonzman
Thu Jul 28, 2016 3:16 am
Forum: General Game discussion
Topic: Savegame location
Replies: 0
Views: 828

Savegame location

For anyone switching computers and wanting to retain his current savegames:

The location is C:\Users\[Username]\Documents\My Games\Ghost of a Tale

(Thumbs up for Seith that he uses this folder! I am always annoyed when developers decide to put their saves somewhere obscure for no sane reason ...)
by Fonzman
Thu Jul 28, 2016 3:13 am
Forum: PC - Bugs & Issues
Topic: Small camera glitch
Replies: 0
Views: 789

Small camera glitch

Not a real bug, but more of a glitch: At the Stair where you can drop the barrel on the rat guard, there is a door. When you try to open it, the camera gets crazy for about 1 second, and then settles behind Tilo again. Version: current Steam version as of July 28th 2016 (cannot check in Steam right ...
by Fonzman
Thu Jul 28, 2016 2:57 am
Forum: General Game discussion
Topic: Early Access: to play or not to play?
Replies: 1
Views: 808

Early Access: to play or not to play?

I have started playing yesterday and have just reached the courtyard. I still have things to investigate in the jail anyway. The game is so adorable and keeping me on the edge at the same time - its incredible :) But now comes my big problem: Should I play further, fully aware that parts of the game...
by Fonzman
Wed Jul 27, 2016 9:56 am
Forum: General Game discussion
Topic: One Paper Mouse = One Digital Mouse!!
Replies: 50
Views: 26875

Re: One Paper Mouse = One Digital Mouse!!

Juhuu, got mine!
I am a happy little mousling right now :D
by Fonzman
Sun Jul 24, 2016 12:41 pm
Forum: General Game discussion
Topic: Recommended system specifications for the game
Replies: 17
Views: 12811

Re: Recommended system specifications for the game

I think the idea of making the game early access is also to give Seith more info about different configs he could otherwise never test.
Therfore, I think optimization will also be a waypoint until the final release.