Search found 88 matches
- Sat Jul 23, 2016 5:52 am
- Forum: General Game discussion
- Topic: Night to day..
- Replies: 8
- Views: 2787
I can't figure this out so I'll have to ask (as I don't know if I'm just missing something or if it's a bug. How do you get back to daytime? I'm in the courtyard and wanting to talk to Gusto, but in my current game it's night, and I'm not sure if I've just not done something yet, if day/night is on ...
- Fri Jul 22, 2016 12:38 pm
- Forum: PC - Bugs & Issues
- Topic: Feedback (Steam build)
- Replies: 6
- Views: 2396
Steam Build 1.04 (is this not as current as the GOG version - wondering due to v1.30 being mentioned). First off, wow! I absolutely love the feel of this. I don't think I'd grasped before how much of an adventure/rpg feel there would be to it. The conversation with the Pirate Frog gave me a genuine ...
Thanks for the replies :) I'd certainly agree it isn't a priority at all, but it's nice to know that it could at least be a possibility in the future. I'd certainly recommend having a go on a Rift if you get the opportunity though. It's one of those things where you really can't imagine what it look...
Well, I'll say it since I don't think anyone else has mentioned it yet. Have you considered Oculus Rift support? There have been enough tech demos/driver hacks now to show that VR doesn't have to be limited to a first person view. While there are certainly design decisions to consider, Unity integra...
- Tue Aug 13, 2013 8:13 am
- Forum: Your suggestions
- Topic: Collectibles In Game
- Replies: 11
- Views: 9293
I don't mind collectibles if they also provide an actual bonus to collecting them. Sleeping Dogs springs to mind - finding the prayer shrines boosted your overall health, so you got a benefit from going after them. However, having collectibles just to artificially inflate the length of a game (and n...