Search found 174 matches

by cosmogonies
Sat Jul 23, 2016 6:16 am
Forum: PC - Bugs & Issues
Topic: Feedback (Steam build)
Replies: 6
Views: 2425

Re: Feedback (Steam build)

Thanks for your feedback.
Next version will focus a lot on mouse/keyboard control !
by cosmogonies
Fri Jul 22, 2016 3:38 pm
Forum: PC - Bugs & Issues
Topic: Feedback (Steam build)
Replies: 6
Views: 2425

Re: Feedback (Steam build)

Hi Fluke, I'm so sorry you played a very early version of the game. As a Backer, you can play before its release, but you have to right click on the game in steam, select Properties , and in the beta tab, choose "beta" That way you will have the latest updates of the game (both GOG and Steam are syn...
by cosmogonies
Fri Jul 22, 2016 8:49 am
Forum: PC - Bugs & Issues
Topic: README for technical reports
Replies: 0
Views: 3326

README for technical reports

To make things easier for us to identify bugs and issues with the game, please always provide the version (like 1.30 ),which is shown in the main menu. You can report here or by email at support@ghostofatale.com Be as precise as you can be to reproduce the issue you're experimenting, and please join...
by cosmogonies
Wed Jan 27, 2016 2:03 pm
Forum: General Game discussion
Topic: One Paper Mouse = One Digital Mouse!!
Replies: 50
Views: 36498

Re: One Paper Mouse = One Digital Mouse!!

Well I'm out of the contest, but since I have crafted my own Tilo, here are my photos: Small tips, if you are like me not at ease with glue, mine is glueless: just printed on self-adhesive paper ^^. https://pbs.twimg.com/media/CZvUQxvWEAAno6F.jpg:large https://pbs.twimg.com/media/CZvVjunWwAA49og.jpg...
by cosmogonies
Thu Aug 21, 2014 1:59 am
Forum: General Game discussion
Topic: How will GoaT be received by the audience and critics?
Replies: 12
Views: 8648

Re: How will GoaT be received by the audience and critics?

Hopefully the only glitches which blocked the demo were the very classical (and rare) "out of bounds" bugs.
It was a very stable version !
by cosmogonies
Tue Aug 19, 2014 2:03 pm
Forum: General Game discussion
Topic: How will GoaT be received by the audience and critics?
Replies: 12
Views: 8648

Re: How will GoaT be received by the audience and critics?

Yes, despite a location a little aside of the "indie mega booth", we were almost everytime played. We had some people coming to meet us especially, and others coming back the other days to play more. We also had a group of people sat, waiting, and who played, everyone of them, the demo from start to...
by cosmogonies
Tue Aug 19, 2014 12:20 pm
Forum: General Game discussion
Topic: Gamescom 2014
Replies: 34
Views: 17072

Re: Gamescom 2014

Sorry, this is fixed now, the video is public, have a bite:

https://www.youtube.com/watch?v=J-kkCcw6CXI
by cosmogonies
Tue Aug 19, 2014 5:31 am
Forum: General Game discussion
Topic: How will GoaT be received by the audience and critics?
Replies: 12
Views: 8648

Re: How will GoaT be received by the audience and critics?

I just spent five days showing and explaining the game's demo to the gamescom audience. And believe me, everyone plays it: Children, teenagers, adults ; Males, females, androgyn-cosplayers ; Mothers, Metal worshipers, kawaï girls ; IndieGoGo backers, passing-by walkers, indie enthousiastics; Dark So...
by cosmogonies
Sun May 11, 2014 4:01 am
Forum: General Game discussion
Topic: Funfact, some lines of code were writen from Alcatraz!
Replies: 9
Views: 5128

Re: Funfact, some lines of code were writen from Alcatraz!

Which bits of GOAT code did you tinker with in Alcatraz... was it the camera system?
:oops: Well.. let's just say something involving a cage...
by cosmogonies
Mon May 05, 2014 12:16 pm
Forum: General Game discussion
Topic: Funfact, some lines of code were writen from Alcatraz!
Replies: 9
Views: 5128

Re: Funfact, some lines of code were writen from Alcatraz!

Lines of code for "Ghost of a tale" ^^

(I help Seith on several subjects on my spare time)