Search found 370 matches

by david
Tue Jul 23, 2013 1:34 am
Forum: Your suggestions
Topic: Boxed Collector's edition
Replies: 16
Views: 17628

Re: Boxed Collector's edition

Haha sky is the limit, right? Yes, let's say no budget limits at the moment! But as Pulsar says, it might be necessary to do separate editions, for people without a bazillion dollars :lol: @EvilKing... Seith did 2D animation for The Road to El Dorado and The Prince of Egypt (both for Dreamworks) wa...
by david
Mon Jul 22, 2013 7:00 am
Forum: Your suggestions
Topic: Boxed Collector's edition
Replies: 16
Views: 17628

Re: Boxed Collector's edition

@Gab and EvilKing... really, every single one of those ideas is excellent

:mrgreen:
by david
Mon Jul 22, 2013 6:40 am
Forum: General discussion
Topic: Mouse heroes! Can you recognize all of them?
Replies: 21
Views: 18149

Re: Mouse heroes! Can you recognize all of them?

^ SPOILER ALERT ^ and Seith gets... a perfect score! :lol:

Here's a new mouse hero for you:

Image

Can you recognize him or her? :?: :?: :?: :?:
by david
Thu Jul 18, 2013 3:22 am
Forum: General discussion
Topic: Mouse heroes! Can you recognize all of them?
Replies: 21
Views: 18149

Re: Mouse heroes! Can you recognize all of them?

Number 8 is a REALLY tough one, and is kind of an awful trick question... apologies! If you get him, I'll be really surprised :lol: It does look a bit like him, but I can confirm that number 8 is NOT Martin Matthias from Redwall (pictured below from the animated series) http://i1278.photobucket.com/...
by david
Wed Jul 17, 2013 9:45 am
Forum: General discussion
Topic: So um.. where is everyone?
Replies: 36
Views: 26844

Re: So um.. where is everyone?

@EvilKing... That's really interesting! As for me, since leaving London, these last 8 years I've tried to travel to combine work with visiting interesting new places: so I actively seek opportunities in new countries. In fact, I'm planning to leave Hong Kong soon, so I'm researching online where to ...
by david
Wed Jul 17, 2013 8:33 am
Forum: General discussion
Topic: So um.. where is everyone?
Replies: 36
Views: 26844

Re: So um.. where is everyone?

sadly, I didn't see much... coincidentally, I passed through Poland by train mostly at night, or while sleeping, as part of a long journey between Romania and London one winter.

but I love travelling, so if I ever get time... :D
by david
Wed Jul 17, 2013 8:14 am
Forum: General Game discussion
Topic: What was your first impression of Ghost of a Tale?
Replies: 18
Views: 12168

Re: What was your first impression of Ghost of a Tale?

Yeah, for me kind of the same, also some time in 2012 on CryDev. (@Gab... what's your handle there? mine's 'whitenorthstar') I was getting to grips with CryEngine game engine (and I still am, CryEngine gives beautiful results, but its very very tough to get good results, even after 1 year of full ti...
by david
Wed Jul 17, 2013 6:19 am
Forum: General discussion
Topic: So um.. where is everyone?
Replies: 36
Views: 26844

Re: So um.. where is everyone?

I'm from Ireland, but living in Hong Kong at the moment. Luckily, I've had the chance to travel quite a bit and live in some unusual and interesting (and, very occasionally, dangerous) places, like London (UK), Los Angeles (USA), Cape Town (South Africa), Shenzhen (China), Ontario (Canada) and Braso...
by david
Tue Jul 16, 2013 7:01 am
Forum: Your suggestions
Topic: In Game Dialogue
Replies: 10
Views: 9190

Re: In Game Dialogue

I have to say, on balance, that I'm with Seith on this one. Its good to consider the options, but imho, getting the characters voice and emotions right is such a huge, huge challenge... even large AAA teams miss the mark sometimes.

Get the gameplay tight and fun, that's the key ;)
by david
Tue Jul 16, 2013 3:29 am
Forum: General Game discussion
Topic: Is Seith using special software to create screenshots?
Replies: 2
Views: 3077

Is Seith using special software to create screenshots?

This question has been asked a couple of times, so just to answer it here. Seith took all the videos and images that you'll see on this site (including the static character photos, like the mouse) in the Unity game engine. So this is how things will look in-game, there aren't any rendering or lighti...
by david
Tue Jul 16, 2013 1:17 am
Forum: Your suggestions
Topic: Boxed Collector's edition
Replies: 16
Views: 17628

Boxed Collector's edition

A long, long way into the future, Seith has suggested that a boxed collector's edition of Ghost of a Tale may be forthcoming. So I was just thinking to gather your ideas about what it might include: Tin box Figurines (skeleton rat, mouse) Tshirt Soundtrack CD & MP3 Postcards from the gameworld Mouse...
by david
Tue Jul 16, 2013 12:42 am
Forum: Your suggestions
Topic: Humans
Replies: 5
Views: 4523

Humans

We haven't seen any hints that humans feature or exist in the Ghost of a Tale universe.

Does anyone have any thoughts?

:D
by david
Tue Jul 16, 2013 12:36 am
Forum: Your suggestions
Topic: Interesting and cinematic island locations
Replies: 28
Views: 24803

Re: Interesting and cinematic island locations

:D @Raggon, you get the idea exactly! As I understand Seith, he intends that the locations will help tell the story and form of the mystery (as well as being visually stunning, of course). I'm not suggesting these are final game locations, but for example: - what substance has poisoned the toxic pon...
by david
Mon Jul 15, 2013 11:35 pm
Forum: Your suggestions
Topic: Go wild with your ideas and suggestions!
Replies: 24
Views: 28245

Go wild with your ideas and suggestions!

:mrgreen: The ideas and suggestions you are coming up with are sensational! :shock: :lol: As you probably know, at the moment there is just* Seith working full time on Ghost of a Tale. He's aiming to create a 'small and wonderful' experience... it won't be Skyrim with furry animals! So please unders...
by david
Wed Jul 10, 2013 12:34 pm
Forum: Your suggestions
Topic: The Lute!
Replies: 12
Views: 9486

Re: The Lute!

The lute would be a suitably mystical instrument for Stairway to Heaven. There would probably be copyright issues, but in theory it would be mindblowing as an easter egg!

@Kwisatz... props for the 'Waynes World' reference :D
by david
Tue Jul 09, 2013 11:30 am
Forum: Your suggestions
Topic: In Game Dialogue
Replies: 10
Views: 9190

Re: In Game Dialogue

Overall, with regard to text, sound and voice dialogue, there are certainly arguments in favor of all options, I'm really not sure which direction Seith will go, and I don't think he has fully decided himself either. Of course, as you know, most of it comes down to how well these choices are execute...
by david
Mon Jul 08, 2013 5:05 am
Forum: Your suggestions
Topic: Interesting and cinematic island locations
Replies: 28
Views: 24803

Re: Interesting and cinematic island locations

Lava and basalt columns would be good! :)

Here's some more from me:

- Mineshaft
- Swaying rope bridges
- Dark forest
- Cornfield
- Cliff for climbing and hopping
- Hollow logs, climbable trees and plants (suggested by EvilKing)
- Crevices for stealth (by FrozenCherry)
by david
Mon Jul 08, 2013 4:49 am
Forum: Your suggestions
Topic: Suggest Enemy types!
Replies: 10
Views: 8686

Re: Suggest Enemy types!

Some terrific ideas here :shock:

Keep 'em coming! :D
by david
Mon Jul 08, 2013 4:34 am
Forum: Your suggestions
Topic: In Game Dialogue
Replies: 10
Views: 9190

Re: In Game Dialogue

There certainly are strong arguments for non-voiced and voiced approaches. Personally, I suspect that Seith will lean towards an unvoiced approach, with the environment and objects telling the story, perhaps not even text dialogue (as Gab and EvilKing suggest). Certainly, early Zelda and Ico are som...
by david
Sat Jul 06, 2013 2:59 am
Forum: Your suggestions
Topic: In Game Dialogue
Replies: 10
Views: 9190

Re: In Game Dialogue

This is an interesting question, at the moment Seith hasn't completely decided yet. To quote voice actor Magnus Holvold: "Some games are stronger for having no vocals, as it leaves both the developers and the audience freer to create and imagine without the barrier of an actor interpreting the text....
by david
Fri Jul 05, 2013 11:51 am
Forum: General Game discussion
Topic: Share your art, fiction, music, inspired by Ghost of a Tale!
Replies: 20
Views: 16567

Re: Share your art, fiction, music, inspired by Ghost of a T

@Kwisatz... don't give up on your artistic side, create something... even programmer art (and post it here) :D Attacking huge rat skeletons with a tea bush... that's a brave mouse!

@Seylyn... she's great! PM me if you are interested in keeping a chinchilla, I've got a ton of tips to share
by david
Fri Jul 05, 2013 4:06 am
Forum: General Game discussion
Topic: Share your art, fiction, music, inspired by Ghost of a Tale!
Replies: 20
Views: 16567

Re: Share your art, fiction, music, inspired by Ghost of a T

Oh.. I thought it was this ash branch, which is remarkably handy for whacking giant rat skeletons equipped with axes and crossbows! I'm 100% sure that Seith will change this in the game, but it looked like fun in the video :mrgreen: http://i1278.photobucket.com/albums/y517/whitenorthstar/Ashbranch_z...
by david
Thu Jul 04, 2013 11:47 pm
Forum: General Game discussion
Topic: Share your art, fiction, music, inspired by Ghost of a Tale!
Replies: 20
Views: 16567

Re: Share your art, fiction, music, inspired by Ghost of a T

Seylyn, very impressive... you even included the ash branch! I have a two year old chinchilla (a rescue) who loves to have her chin scratched... so flipping cute :D
by david
Tue Jul 02, 2013 12:54 am
Forum: Your suggestions
Topic: Should the Game Feature Seasons?
Replies: 3
Views: 3846

Re: Should the Game Feature Seasons?

Seasons are a very 'Mouse Guard' concept, and they would REALLY fit the GoaT world too, but I'm not sure that there will be a fit with the timescale of the current story. Definitely a plus 1 for weather effects like rain, fog, wind, and sun; along with time of day.... these can factor into the steal...
by david
Tue Jul 02, 2013 12:44 am
Forum: Your suggestions
Topic: Interesting and cinematic island locations
Replies: 28
Views: 24803

Interesting and cinematic island locations

As you may know, Seith is aiming for cinematic locations with GoaT, though he hasn't really gone into specifics yet. Here are a few initial thoughts on some areas that might be visually interesting, and fit what is publicly known of the story too: - Big shipwreck - Ship graveyard - Moai statues - Ri...
by david
Mon Jul 01, 2013 10:42 pm
Forum: Your suggestions
Topic: The Lute!
Replies: 12
Views: 9486

Re: The Lute!

You would be 100% right if you guessed that the lute will play a role, it is briefly mentioned here... http://analogaddiction.org/2013/04/10/get-sneaky-solve-puzzles-play-the-lute-interview-with-ghost-of-a-tales-creator/ Actually, you'll see Vlad (the author of the article, and a staunch GoaT fan) h...
by david
Mon May 27, 2013 1:29 pm
Forum: General Game discussion
Topic: Share your art, fiction, music, inspired by Ghost of a Tale!
Replies: 20
Views: 16567

Share your art, fiction, music, inspired by Ghost of a Tale!

This chinchilla is preparing to visit the mysterious island of Periclave :D

Image
by david
Mon May 27, 2013 1:26 am
Forum: Your suggestions
Topic: Ride the crabs!
Replies: 2
Views: 3107

Ride the crabs!

As for me, I'd really like to be able to occasionally ride, standing up, on top of those big, dangerous-looking crabs, lumbering along and bowling over the skeleton rats and frogs.

:D
by david
Mon May 27, 2013 1:11 am
Forum: General discussion
Topic: Mouse heroes! Can you recognize all of them?
Replies: 21
Views: 18149

Mouse heroes! Can you recognize all of them?

How many of these other famous mice can you recogize? http://i1278.photobucket.com/albums/y517/whitenorthstar/Mice_zps643b917c.jpg SPOILER ALERT: Don't read the other posts before you test yourself. Seith got a perfect score, but even he had to double-check online for a couple of 'em... its a tough ...
by david
Sun May 26, 2013 10:22 am
Forum: Info
Topic: Forum Guidelines
Replies: 0
Views: 13228

Forum Guidelines

Welcome to the Ghost of a Tale forums! :D Let's agree to keep things entertaining and helpful, by sticking to these simple guidelines: - Be respectful to other users - No spam, advertising, flaming, trolling, swearing, pornography or illegal activities - Try to post in the right forum, and stay reas...