Search found 55 matches

by Boolean
Sun Mar 18, 2018 12:02 pm
Forum: PC - Bugs & Issues
Topic: [3.36] Guard armor agility not upgrading
Replies: 1
Views: 742

Re: [3.36] Guard armor agility not upgrading

You can get the armor upgraded twice. The first time, you can move slightly faster but it's not much faster than the base version. The second time it's upgraded, you can run (but not on all fours) and move as fast as you would when you run normally without armor.
by Boolean
Sun Mar 18, 2018 1:24 am
Forum: General Game discussion
Topic: I'm stumped on "Stop That Racket!" [End-Game Spoilers]
Replies: 2
Views: 983

I'm stumped on "Stop That Racket!" [End-Game Spoilers]

Kerold has asked me to put a stop to the sound/music coming from a neighboring cell. I can't figure out what to do though. I also don't seem to be hearing any sound or music either (but I'm guessing Kerold is just nuts here). I've tried throwing things at the prisoner, speaking to them repeatedly (1...
by Boolean
Sat Mar 17, 2018 11:59 pm
Forum: PC - Bugs & Issues
Topic: [6.36] NPCs in the middle of the lake (Harbour)
Replies: 3
Views: 1211

Re: [6.36] NPCs in the middle of the lake (Harbour)

I'm here to report I have the same bug. Those poor mice, looks like they never got to port Gadwell.
by Boolean
Sat Mar 17, 2018 5:08 pm
Forum: PC - Bugs & Issues
Topic: [6.36] Ambient sound issues
Replies: 5
Views: 1857

Re: [6.36] Ambient sound issues

Strangely, as of 6.36, this bug has been resolved for me. Areas now play their correct ambient sounds.
by Boolean
Thu Mar 15, 2018 3:49 pm
Forum: PC - Bugs & Issues
Topic: [6.33] Large geometry hole in tunnel just before Great Hall
Replies: 0
Views: 714

[6.33] Large geometry hole in tunnel just before Great Hall

There's a geometry hole in the tunnel just before you go through the locked gate that leads to the enemy spiders in the Great Hall. See attached image.
GeoHoleCatacombsHalltoGreatHall.jpg
GeoHoleCatacombsHalltoGreatHall.jpg (223.47 KiB) Viewed 714 times
by Boolean
Thu Mar 15, 2018 3:42 pm
Forum: PC - Bugs & Issues
Topic: [6.33] Catacombs map incorrectly displays player position
Replies: 0
Views: 723

[6.33] Catacombs map incorrectly displays player position

The catacombs map displays the player's position incorrectly. The arrow seems to point the wrong direction, and it also shows the player in inaccessible areas rather than where they really are. See attached image.
CatacombsMapIncorrectPlayerPosition.jpg
CatacombsMapIncorrectPlayerPosition.jpg (213.98 KiB) Viewed 723 times
by Boolean
Thu Mar 15, 2018 3:32 pm
Forum: PC - Bugs & Issues
Topic: [6.33] UI elements stretching
Replies: 0
Views: 695

[6.33] UI elements stretching

I've noticed that some decorative elements in the UI have been stretched. Issues can be seen in the load menu, the inventory, and the pause menu. Please see the attached image for examples.
UIstretching.jpg
UIstretching.jpg (243.61 KiB) Viewed 695 times
by Boolean
Thu Mar 15, 2018 3:16 pm
Forum: PC - Bugs & Issues
Topic: [6.33] Commissary Guard dialog typo
Replies: 0
Views: 693

[6.33] Commissary Guard dialog typo

Minor typo. The guard says "Don't let the cook hear you say that - it was her put them there..." Probably needs a "who." See attached image (the image is from 6.29 but the typo is in 6.33 too).
CommissaryGuardTypo.jpg
CommissaryGuardTypo.jpg (190.92 KiB) Viewed 693 times
by Boolean
Thu Mar 15, 2018 3:03 pm
Forum: PC - Bugs & Issues
Topic: [6.33] Game ambient sounds missing
Replies: 0
Views: 680

[6.33] Game ambient sounds missing

After downloading the new build (6.33) and playing it for about an hour, it seems all the ambient sounds have gone silent. (For example, the forest has no wind or tree sounds, the dungeons have no howling or clinking sounds, and so on). Music and isolated sound effects still work, but the rest of th...
by Boolean
Thu Mar 15, 2018 12:05 am
Forum: General Game discussion
Topic: a song to light the flame stuck?
Replies: 1
Views: 726

Re: a song to light the flame stuck?

It's tricky! You actually already have the correct song. You can kinda piece together what song you need to play by talking to some of the NPCs like the Commander and finding hints from the items in the catacombs. Spoilers below: The ghost is Dunlain, the hero that Dwindling Heights was originally n...