[Possible Spoilers] Among The Sleep
Posted: Mon Jun 02, 2014 10:59 am
Recently we have seen one of the most anticipated Kickstarter games released, Among The Sleep(ATS) by KrillBite Studios, and I admit I backed it and so downloaded it and played half of it the day of release (then finished it the next day).
It is a pretty powerful, moody, fascinating game. It oozes atmosphere and style and was a blast to play. I can't get into the plot or story, really it's fairly simple in its design, but very spoilery and so ruins the gameplay. I will also admit I teared up a few times towards the end. It has some serious triggers in it for folk that experienced similar things in their childhood.
Like "Gone Home" it is the kind of game that has a lot of story told in the environment and found stuff scattered and hidden in the levels. Very little is deliberate, but there are a few scripted moments and really, they're not immersion breaking when they happen.
One difference is in ATS it is possible you'll get a game over screen in a number of spots. So failure IS an option and the fear factor ramps up because of it.
Overall the visual design is rock solid and the game played great on my system. A few small lingering bugs in spots (mostly draw issues where lighting or meshes/textures blinked in and out) and one glaring glitch I caused somehow at the very beginning that made the opening scripted sequence.. weird... lol.
The game has a combination of exploration, pseudo-platforming (more like climbing) and stealth. It is weird to think it really is a stealth/survival horror game when you play a little child. hehehe. Lots of puzzle solving, but nothing brain-bending. Worst I found was a few spots that were tough to navigate and figure out where I should go. As well some of the areas "change" as you explore them and whereas it's a kool effect.. it makes it disorienting when you're trying to make sure you don't retrace your steps or to find a new area you haven't been to yet. For those with no patience, I can see how this might be annoying as hell.
There are a few spots that reminded me a LOT of Master Reboot, but with better visuals and more coherent design. I still need to finish Master Reboot, come to think of it.
Anyone else backed it and played through it? Impressions? opinions? Did anyone see aspects that might work well in Ghost of a Tale?
I know what I'd love to see.. an agreement between Krillbite and Seith so eventually Among The Sleep gets a optional patch to make "Teddy" into Tilo. It'd mean cobbling up a 3d plushie version of Tilo for them to patch in, but then if they supplied the basic mesh/skeleton for Seith, Seith could implement Teddy in as an easter egg or side character for GOAT. I know if I played ATS with Tiloh in my arms.. the game would be a LOT more emotional, and vice versa.