Share your ideas and thoughts for the game with the community and team.
3 posts • Page 1 of 1
There are many things that I feel took me longer than they should have to discover because I simply can't move the camera to a suitable location in the 3rd person view to see them. Often there is a small ledge to be jumped onto from a window, but without managing to rotate the camera through the wall and above the character's head, it's nearly impossible to see. This is also a problem when attempting to walk along a narrow board or around traps while Tilo's head blocks the view of the ground directly in front. It would be great if there were a way to temporarily switch into a first-person view to see from Tilo's perspective.