Interesting and cinematic island locations

Share your ideas and thoughts for the game with the community and team.
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david
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Tue Jul 02, 2013 12:44 am

As you may know, Seith is aiming for cinematic locations with GoaT, though he hasn't really gone into specifics yet. Here are a few initial thoughts on some areas that might be visually interesting, and fit what is publicly known of the story too:

- Big shipwreck
- Ship graveyard
- Moai statues
- River, waterfall and lake
- Winding path up to the peak
- Cliffside
- Rats' castle, moat, drawbridge, main gate, winch room, gate house, barracks
- Frogs' underground caverns and subterranean lake (must have lily pads)
- Long-abandoned fishing village

Feel free to add your ideas! :D
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Pulsar
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Tue Jul 02, 2013 6:25 am

Lava.... there has got to be lava.
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KwisatzHaderach
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Tue Jul 02, 2013 8:18 am

Pulsar wrote:Lava.... there has got to be lava.
I concur!

But not just boring old lava streams! It would be awesome to have something like:

Lava tubes
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and basalt columns
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david
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Mon Jul 08, 2013 5:05 am

Lava and basalt columns would be good! :)

Here's some more from me:

- Mineshaft
- Swaying rope bridges
- Dark forest
- Cornfield
- Cliff for climbing and hopping
- Hollow logs, climbable trees and plants (suggested by EvilKing)
- Crevices for stealth (by FrozenCherry)
Raggon
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Mon Jul 15, 2013 1:14 pm

I think the Moai statues and fishing village would really add an interesting aspect to the game, making players wonder where they came from until a surprising revelation at the end.
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evilkinggumby
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Mon Jul 15, 2013 2:59 pm

I love the idea of Moai though tthey'd have to be scaled down as the real ones would be MASSIVE.. unless you had a game level take place IN one of those heads.. that'd be fun for a dungeon maze/puzzle

Other locations that'd be fun:

Pet semetary/burial ground (fun creepy and even a little touching, our adventurer must work their way through a series of plaques, stone statues and burial mounds to get to the center circle where a message was supposedly left on the masoleum wall. Climbing through large skeletal remains of lost dogs, coiled lizards, and even a few fish bones, our hero must avoid grubs and worms, scavengers, and even a few returned pets still skuling about, their collars and name tags dangling amongst loose grey rotten fur.

chemical tainted pond/swamp - Possibly the remnants from a illegal dumping site with rusted barrels peaking up out of the oiley water amongst brown grass and fumes. Glowing mushrooms and other incandescent flora abound due to the strange concoction the waters have become.

Oversized abandoned HoneyBee Hive - lots of shafts of light and dramatic shadow offer the player a cavernous puzzle to navigate up to the upper honeycomb to speak with an aged forgotten queen bee still alive in it's depths. Golden pools of honey and opaque wax textures abound.

Pumpkin fields - amongst the vines and leaves the mouse must navigate between and through fresh, baby and rotted pumpkins, avoiding scavengers, insects and other enemies to try and get to the center of the patch where there is a scarecrow long rotted and now simply a crow perch. Can the Crow be trusted?

Covered bridge- Full sized rotting covered bridge that still spans across a length of water. Players must navigate across, avoiding rotted/termite damaged spots and going over/under/between supports and planks to get across without falling or getting hurt on nails poking through. Be sure to avoid the Owl's roosted in the upper beams.

The Glass Dump - A large bin or cove where hundreds of glass bottles, jars and other glass throwaways have been collected or left behind. Navigating this is a splendor for the eyes with lots of reflected light and color and strange labels faintly present on some, but also dangerous due to shards of glass, containers of poison, and various creatures living inside the containers. But could there be a few key items hiddin in these forgotten containers? Or a friend? Returning to this area rendered at night turns a somewhat colorful whimsical location into a dark and strange new place where shadows abound and the terrain becomes much more treacherous.

Atop the Great tree- The Eagles Nest - Only the truly brave and adventurous ones venture to the top of the great tree to find the remnants of lost heroes. If you are lucky enough to find the hidden knothole and climb through the insides and outer branches of this massive tree, you might be lucky enough to discover the eagles nest and quite possibly a weapon or trinket left behind in the bones of fallen comrades...
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david
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Tue Jul 16, 2013 12:36 am

:D @Raggon, you get the idea exactly! As I understand Seith, he intends that the locations will help tell the story and form of the mystery (as well as being visually stunning, of course). I'm not suggesting these are final game locations, but for example:

- what substance has poisoned the toxic pond?
- why is the fishing village abandoned?
- what is the purpose of these giant moai heads, and who made them?
- what is the story behind the shipwrecked fleet, and did any of the crews survive?
- is there a way inside the volcano?

@EvilKing The pet cemetary, hive, pond etc. are genius!
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evilkinggumby
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Wed Jan 15, 2014 2:46 pm

ok THIS has got to be considered at some point..

http://sploid.gizmodo.com/spectacular-b ... 1498816568


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Blue lava from indonesia. OMG SO KOOOOLLLL :)
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david
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Thu Jan 16, 2014 3:02 am

@EvilKing... that's just wild, it's hard to believe it is real... but apparently it is. Amazing :mrgreen:

Some more locations...
  • -weird and misty marsh
    -an abandoned burrow
    -a stone altar
    -a tiny wooded island offshore, with a dock and a structure nested among the dense trees
    -tall, waving reeds at the mouth of the small river
    -sand banks, held together with some rough grass
    -a watch tower and signal fire
    -steaming mangrove swamp, where the crabs live
    -tree house with a rope ladder
    -stepping stones across the river
    -a narrow opening, evidently an ancient grave, with rat remains, old pots and rusty weapons
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david
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Thu Apr 24, 2014 11:51 pm

I just thought that it would be cool to have an area or level or location where Tilo has to wade through dark water at waist level.

Maybe a series of underground caves?

Not being able to see the ground beneath could be part of the gameplay, perhaps with creatures and fish popping out of the water and safe underwater ledges to stay on (we don't know yet if Tilo can swim, or maybe if he falls into the deeper water his lamp goes out).
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