Interesting and cinematic island locations

Share your ideas and thoughts for the game with the community and team.
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evilkinggumby
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Fri Apr 25, 2014 9:02 am

I could see that. Like Tidal Caves that only really become accessible when the tide recedes, so there is a time limit. Not sure how crazy Seith would want to try and go with water effects and physics, but what you propose would be right fun. I grew up on looney Tunes so i'd get a kick out of having a simple reed/straw to breath through and using that as a snorkle to move under the water to evade big nasties in the cave.. lol Or fashioning a hat with a small hanging candle/lamp on it so it doesn't get wet. or special shoes made of very lightweight wood that allow you to scamper across certain sections of deep water for brief periods (Waterstrider Wooden Clogs). Popping open clams and oysters for food and treasure. Finding a big ol pirate chest covered in seaweed and barnacles that end sup empty but with a broken hole in the side that shows whatever was in it has fallen out and rolled down a channel of rocks into a seemingly hidden grotto. :)
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david
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Fri Apr 25, 2014 10:26 am

@EvilKing... sweet heaven... there are just an insane amount off terrific ideas in that post: a breathing straw! hat with a candle! pirate chest with a clue to the hidden grotto where the treasure has gone!

Kwisatz also likes the tide mechanic, he posted about it a while back. It really would fit so well, and there are fun/puzzly things you can do with it... the height of the water and also maybe changing forces of tidal currents (relevant if Tilo is swimming or in a boat).

Your thought to use the water level as a time limit is terrific...just imagine the tension as the water level gets gradually higher :D
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evilkinggumby
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Wed Apr 30, 2014 6:13 am

Yeah I think the idea of water level and tide could work as a very natural way to build and release tension. 'Hydrophobia' was an incomplete and flawed game that tried to do a LOT with water that had not been done before (with good results for the most part). I really liked a lot of the ways that moving and navigating water in it changed gameplay, tension, play style and overall plotting your way through an area (especially where electricity is concerned). I was bummed th egame feels so .. unfinished. Guess it ran out of money or time..

I don't expect GoaT to go that nutty with water physics and detail, heck I am not sure it'll be viable to implement AT ALL considering it'll require (most likely) an added plugin for general water physics (how a character moves in mild/waist/deep water) and possibly animation routines and tweaks. Plus all the work related to water/splash physics/wet textures for creatures/etc. Great idea that is probably just too hard to add when doing such detailed graphics.

If all else it'd be fun to have drips coming off parts of the ceiling and if you get hit by one Tilo sputters and shakes the water off, surprised. hehehe. That could be reused in forests and outdoor places where water may drip from trees/rocks/waterfalls :)
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KwisatzHaderach
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Thu May 01, 2014 3:14 am

I really dig the whole cave thing with tidal flooding! It sounds like a lot of work, but it suits the game really well imo (a mouse-game has got to have an underground section anyway :) ).

As a contrast I would love to see an area with alpine meadows and some dwarf shrubs. I feel like the game would profit from an open , expansive free-roam area away from the coastline, high up in the mountains. With the right wind effects and occasionally some falling snow I think that could be a really atmospheric place.

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If you use limestone as bedrock (makes for more rugged, dramatic scenery anyway) you could also have small caves and sinkholes within that high plain.

Sinkhole
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david
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Thu May 01, 2014 8:01 am

@Kwisatz... I totally agree, not just tunnels and caverns! Mixing it up with wide outdoor areas, offering a variety of routes through and plenty of interesting options to creatively deal with enemies.
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evilkinggumby
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Fri May 23, 2014 2:25 pm

something that'd be fun as well... (i seem to love these lava tunnel shots...)

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From a lava tunnel after it cooled...

or this.. which'd make an AWESOME place to camp on the island...

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KwisatzHaderach
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Sat May 24, 2014 1:59 am

Yay for lava caves (see also my previous post: http://www.ghostofatale.com/forum/viewt ... t=182#p228)!

In my function as chief master geologist of the Royal GoaT Science Assosiation it is my duty to inform you that Fingal's Cave is not a lava cave sensu stricto, but a sea cave eroded by waves into basalt columns.

That second picture is amazing! Did you take it yourself? If so, where abouts? I'm guessing that is a formation of Tufa? Anyway, it would make for a very unique and fun location. You'd definitaly need a lascivious lady mouse showering underneath that dribbling water though :shock:
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david
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Sat May 24, 2014 7:37 am

@Kwisatz... absolutely, a waterfall and a pool for sure.. with some clever variation or twist on the 'tunnel entrance behind the waterfall trope'. I somehow doubt if we'll be seeing a nubile girl mouse showering underneath it though ;)

I also REALLY like the look of the basalt, but it might confuse a lot of players into thinking that the cave is man-made. Though if you have basalt, it would come from an active or extinct volcano, which would naturally lead to further interesting locations like steam geysers, lava flow, lava pools, etc.
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evilkinggumby
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Sat May 24, 2014 8:17 am

I don't claim ownership of either photo. they were photo of the day's on a facebook page.

and the first just had the title "Cave formed by lava cooling and fracturing" so I didnt know anything was erroded by water.. sorry! Though the location you cited is correct, good eye!

the second is quoted as something in MINIS GORGE? not sure.

earlier in the thread I mentioned a fun animation of Tilo sputters when water drips on his head.. that second image would be a great place outside to see that happen..hehehe...

The game totally needs a female mouse shaowering..even if it's a ghost of some tail... hehehe... I'd laugh if the biggest reason our hero was exploring the island was to chase a hot female ghost mouse thinking she was real...
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evilkinggumby
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Mon Jul 07, 2014 8:46 am

Ok this seems like it could be used easily for this game - an old abandoned ship left to die way inland on a small concealed bit of river. :)

http://www.viralforest.com/110-year-old ... hio-river/

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