Interesting and cinematic island locations

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david
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Tue Jul 15, 2014 3:49 am

@EvilKing.. I can really imagine this place, a dank and rotting wooden ship's hull, with plants growing through it. The abandoned hulk has been long stripped of any valuable items. The water in this place is still, and an unhealthy green color.

A rancid smell lingers in the air, and there is a cloud of insects... perhaps the decaying corpse of a large animal lies among the tall vivid-green grass.

PS. of course, whether this intriguing and atmospheric but not-so-pleasant location (as I've described it) fits the game, utterly depends on the direction that Seith steers GOAT's themes and mood: http://www.ghostofatale.com/forum/viewt ... ?f=6&t=498
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evilkinggumby
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Tue Sep 30, 2014 3:46 pm

couple shots a friend's mom took in Watkins Glenn that are really interesting. Not the greatest pics but you can see enough to get a glimpse of how wild this'd be in a game like GoaT


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Vallug
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Thu Oct 02, 2014 7:18 pm

Definitely a swamp area, or bog. Creatures in the water that you can't see. Fog that's super thick but you can navigate through.
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david
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Fri Oct 03, 2014 2:39 am

@EvilKing... absolutely, a beautiful waterfall at the entrance to a dark underground river with a network of caves and pools, where the frogs live in their underground kingdom, to avoid the 'hairy ones'... the rats and mice.
Vallug wrote:Definitely a swamp area, or bog. Creatures in the water that you can't see. Fog that's super thick but you can navigate through.
@Vallug... a thousand times this! I can imagine that the dense fog would dangerously reduce visibility, and the watery sludge of the bog/swamp would impede Tilo's movements (usually, when sprinting, he can run super-fast). The swamp/bog would have danger in the water, and even normally slow-moving enemies may become a threat. This environment would force players to change tactics. As well, a bog/swamp is wonderfully, menacingly atmospheric of course :mrgreen:

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evilkinggumby
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Wed Nov 05, 2014 10:34 am

This may not entirely work in the game but.. David and Seith and Jeremiah need to take a trip and hit this for a day spa.. OMG love it.

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Sadly, no clue where this is. :)
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david
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Wed Nov 05, 2014 10:22 pm

@EvilKing... a mysterious spa set in a lush tropical paradise... YES PLEASE! :D
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david
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Wed Feb 04, 2015 9:45 am

At the base of the cliffs lies a substantial fishing town, featuring a primitive warehouse that partly covers the series of interconnected wooden docks. A pair of simple, but large, wooden cranes facilitate loading. A host of fishing boats are tied up: there are several new ones though the remainder are well-weathered and in various states of disrepair.

A number of stone-built houses, many stories tall, lean against the vertical cliffs. The inhabitants have probably burrowed backwards into the rock to expand their accommodations. The many rooms are connected by an untidy series of wooden steps, ladders and gangways, and there is a precarious-looking counterweighted wooden elevator to lift heavier loads.

At the apex of the ferry dock to the west, there is an unusual long and lean passenger vessel with unusual outriggers. Amidships, an impressive, modern steam boiler issues copious amounts of black smoke. It is worth noting that these new-fangled boilers are potentially explosive, and this ferry boat is extremely pointy.

To the east, on the long thin beach that stretches below the towering cliffs, there are several upside-down rowing boats, a pile of ropes, various nets, and a mound of empty fish barrels and crab traps. Father along the beach there are further clusters of huts. In the distance, identifed by the hanging multicolored lanterns, there is a small outdoor square with benches and tables, surrounded by taverns and inns featuring bawdy entertainment.

Anchored offshore, a massive black barge, dominates the sparsely-populated harbour moorings. Although the barge's purpose is unclear, it flies the royal standard of the Rat King. From what Tilo can tell, the sinister vessel is heavily-guarded. It would take a large, heavy, fast-moving and pointy object to penetrate the thick hull of this behemoth, ideally supplemented with some type of time-delayed explosion. Alternatively, the judicious combination of fire, with a flammable liquid, would also merit consideration.
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evilkinggumby
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Wed Feb 04, 2015 10:11 am

kool! i like that kind of setup. :)

It almost feels like the end section of the adventure, where after you venture through the island and its inner secrets and tombs you find some artifact, but have it stolen by the rats only to have you skulk and chase them to this location. it is your last chance to try and get it back and stop them, and your only method is to somehow get that large pointy ship to crash and detonate by the big Rat King's ship. Even if you do it is discovered the artifact is missing and in the distance you see a small boat out on open water being rowed by..someone...

This would also be fun if it looked like another thief mouse took it and hints at someone on a barely visible island was incorporated early on in the game. :) Though I don't know if seith was planning on incorporating a spyglass into the game.. if not.. kinda not necessary. :)
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david
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Thu Feb 05, 2015 4:13 am

@EvilKing... yep, towards the end of the adventure, exactly! After emerging from the prison dungeons, caverns, and mines that are, basically, inside the cliff.

I really like your images of looking through a spyglass at a hazy, mysterious mouse figure (the thief, with a black cloak, hood and an eyepatch!) sitting by a fire on a faraway island, or pulling away miles out into the lake in a little rowboat.

By the way, I forgot to mention the broad, flat salvage raft that is operating offshore, using its giant crane to bring valuables up from the deep. There seems to be one of those newly-invented diving bell on deck. Perhaps they are searching for an immensely valuable item on the sea floor, amidst the recent wreckage of a desperately-fleeing enemy vessel? Can mice use diving bells? Will we ever find out? :D
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