Re: In Game Dialogue
Posted: Tue Jul 16, 2013 7:01 am
I have to say, on balance, that I'm with Seith on this one. Its good to consider the options, but imho, getting the characters voice and emotions right is such a huge, huge challenge... even large AAA teams miss the mark sometimes.
Get the gameplay tight and fun, that's the key
Get the gameplay tight and fun, that's the key