Go wild with your ideas and suggestions!

Share your ideas and thoughts for the game with the community and team.
FakeNina
Posts: 153
Joined: Mon Apr 28, 2014 9:53 pm

Sat Jul 01, 2017 12:30 am

Cryptical wrote:The one thing I was really getting frustrated with is a quest tracker of some sort... I've just gotten to the sewers, and I'm absolutely stuck, with no clue of where to go. Perhaps quest items could shimmer, or there could be a marker guiding you on the mini map? Please, please implement something for those who aren't too observant!
Hi Cryptical,

Thank you so much! If you talk to Rolo, the Blacksmith, he should be able to give you a map, and put markers on it for various quests if you ask him (for a few florins). Which quest are you getting lost in? If you let us know I'll check if there's anything we can do to make it clearer.

Thanks again, and good luck in the sewers.

FN
Optamyze
Posts: 6
Joined: Sat Jul 01, 2017 8:24 am

Sat Jul 01, 2017 8:36 am

Hey, I remember seeing your game for the first time at E3 a while back. I'm so happy now that the game is available on Xbox One. It's not very often a game is released looking exactly like its premiere reveal. Amazing work, you can bet your bottoms that we're appreciative of everything we're experiencing. I am not too far in but I've noticed there's a lute in the miscellaneous tab. Now I'm sure if it's already in the game and I'm just too early to know but the lute should become a tool we can use to put drunken guards to sleep with. Maybe drop some rotgut in a guards patrol path and he may feel inclined to take a swig. Then Tilo can sneakily come out a corner with the lute playing a calming lullaby :lol: I'll post my other suggestions in time but this one seems most fitting for what I've seen so far.
Cryptical
Posts: 2
Joined: Fri Jun 30, 2017 9:46 pm

Tue Jul 18, 2017 9:47 pm

Hi Cryptical,

Thank you so much! If you talk to Rolo, the Blacksmith, he should be able to give you a map, and put markers on it for various quests if you ask him (for a few florins). Which quest are you getting lost in? If you let us know I'll check if there's anything we can do to make it clearer.

Thanks again, and good luck in the sewers.

FN
Hello again! I did manage to find my way, I believe it was the alchemist quest, where I had to find him? I was so distracted from running from the first Leech enemy, that I completely overlooked the obvious path, aha, so that was mostly my fault. :oops: I don't really have any other suggestions, mostly everyone here has suggested something that was on my mind. Again, love the game, and I just can't wait for it to be fully released!
FakeNina
Posts: 153
Joined: Mon Apr 28, 2014 9:53 pm

Wed Aug 09, 2017 7:58 pm

Thanks, Cryptical!
BenJammin
Posts: 6
Joined: Sat Mar 17, 2018 7:11 am

Sat Mar 17, 2018 9:31 am

I believe it would be more immersive if you could implement character "voices". If, while in dialogue with others, they made squeaks and noises while their text flowed onscreen. That would add more character to their already engaging personalities. I appreciate the character portraits that appear when they talk and how the portraits change in respect to their tone and emotions. I don't think my suggestion is necessary though because I enjoy the game and dialogue, but I'm just noting that it would be a nice improvement.
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