Bear trap interaction

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Mr Whiskers
Posts: 7
Joined: Tue Jul 26, 2016 7:17 am

Wed Jul 27, 2016 11:03 am

Hi !
Just a small suggestion here. It's about the bear traps in the sewer entrance. I was just thinking it would be neat if Tilo could disable them without stepping on them. Either a disable interaction or the possibility of throwing a stick to set them off.
althrioan
Posts: 38
Joined: Fri Jul 22, 2016 3:33 pm

Sat Jul 30, 2016 3:15 am

I'd agree. But would add that it should be something heavier than a stick. Maybe only a bottle should work.
Fluke
Original backer
Original backer
Posts: 180
Joined: Mon Jul 15, 2013 10:21 am
Location: UK

Sat Jul 30, 2016 12:52 pm

Considering you can throw a stick across a chasm to drop a drawbridge (even if the mechanism is faulty), then you should be able to set off a bear trap with one!
althrioan
Posts: 38
Joined: Fri Jul 22, 2016 3:33 pm

Sat Jul 30, 2016 4:24 pm

true that :D
urbanwolf
Posts: 5
Joined: Mon Aug 01, 2016 10:50 am

Mon Aug 01, 2016 2:59 pm

A neat trick might be you can only disable them with something heavy enough to make noise (like a bottle).
That way you could choose if you want to deal with the trap, or deal with some nasty lurking around the corner.
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Boolean
Posts: 55
Joined: Wed Jul 27, 2016 10:01 pm

Mon Aug 01, 2016 3:58 pm

It looks like the ability to trigger the traps with thrown items has been implemented, because throwing sticks at them would set them off for me.

EDIT: Apparently not being able to trigger traps was a bug, and it has been fixed.
paddymaxson
Posts: 13
Joined: Mon Aug 01, 2016 6:52 pm

Tue Aug 02, 2016 2:20 pm

Mr Whiskers wrote:Hi !
Just a small suggestion here. It's about the bear traps in the sewer entrance. I was just thinking it would be neat if Tilo could disable them without stepping on them. Either a disable interaction or the possibility of throwing a stick to set them off.
You can set them off with a stick
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