Share your ideas and thoughts for the game with the community and team.
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Mr Whiskers
- Posts: 7
- Joined: Tue Jul 26, 2016 7:17 am
Wed Jul 27, 2016 11:03 am
Hi !
Just a small suggestion here. It's about the bear traps in the sewer entrance. I was just thinking it would be neat if Tilo could disable them without stepping on them. Either a disable interaction or the possibility of throwing a stick to set them off.
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althrioan
- Posts: 38
- Joined: Fri Jul 22, 2016 3:33 pm
Sat Jul 30, 2016 3:15 am
I'd agree. But would add that it should be something heavier than a stick. Maybe only a bottle should work.
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Fluke
- Original backer

- Posts: 180
- Joined: Mon Jul 15, 2013 10:21 am
- Location: UK
Sat Jul 30, 2016 12:52 pm
Considering you can throw a stick across a chasm to drop a drawbridge (even if the mechanism is faulty), then you should be able to set off a bear trap with one!
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urbanwolf
- Posts: 5
- Joined: Mon Aug 01, 2016 10:50 am
Mon Aug 01, 2016 2:59 pm
A neat trick might be you can only disable them with something heavy enough to make noise (like a bottle).
That way you could choose if you want to deal with the trap, or deal with some nasty lurking around the corner.
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Boolean
- Posts: 55
- Joined: Wed Jul 27, 2016 10:01 pm
Mon Aug 01, 2016 3:58 pm
It looks like the ability to trigger the traps with thrown items has been implemented, because throwing sticks at them would set them off for me.
EDIT: Apparently not being able to trigger traps was a bug, and it has been fixed.
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paddymaxson
- Posts: 13
- Joined: Mon Aug 01, 2016 6:52 pm
Tue Aug 02, 2016 2:20 pm
Mr Whiskers wrote:Hi !
Just a small suggestion here. It's about the bear traps in the sewer entrance. I was just thinking it would be neat if Tilo could disable them without stepping on them. Either a disable interaction or the possibility of throwing a stick to set them off.
You can set them off with a stick