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Bear trap interaction

Posted: Wed Jul 27, 2016 11:03 am
by Mr Whiskers
Hi !
Just a small suggestion here. It's about the bear traps in the sewer entrance. I was just thinking it would be neat if Tilo could disable them without stepping on them. Either a disable interaction or the possibility of throwing a stick to set them off.

Re: Bear trap interaction

Posted: Sat Jul 30, 2016 3:15 am
by althrioan
I'd agree. But would add that it should be something heavier than a stick. Maybe only a bottle should work.

Re: Bear trap interaction

Posted: Sat Jul 30, 2016 12:52 pm
by Fluke
Considering you can throw a stick across a chasm to drop a drawbridge (even if the mechanism is faulty), then you should be able to set off a bear trap with one!

Re: Bear trap interaction

Posted: Sat Jul 30, 2016 4:24 pm
by althrioan
true that :D

Re: Bear trap interaction

Posted: Mon Aug 01, 2016 2:59 pm
by urbanwolf
A neat trick might be you can only disable them with something heavy enough to make noise (like a bottle).
That way you could choose if you want to deal with the trap, or deal with some nasty lurking around the corner.

Re: Bear trap interaction

Posted: Mon Aug 01, 2016 3:58 pm
by Boolean
It looks like the ability to trigger the traps with thrown items has been implemented, because throwing sticks at them would set them off for me.

EDIT: Apparently not being able to trigger traps was a bug, and it has been fixed.

Re: Bear trap interaction

Posted: Tue Aug 02, 2016 2:20 pm
by paddymaxson
Mr Whiskers wrote:Hi !
Just a small suggestion here. It's about the bear traps in the sewer entrance. I was just thinking it would be neat if Tilo could disable them without stepping on them. Either a disable interaction or the possibility of throwing a stick to set them off.
You can set them off with a stick