Redwall-style riddles and puzzles

Share your ideas and thoughts for the game with the community and team.
Post Reply
User avatar
Reeve A.
Original backer
Original backer
Posts: 1
Joined: Mon Jul 01, 2013 9:15 am

Tue Aug 13, 2013 8:12 am

Well my suggestion is to have Redwall type riddles and puzzles in the game! :)
User avatar
david
'Ghost of a Tale' Community Manager
'Ghost of a Tale' Community Manager
Posts: 372
Joined: Mon May 20, 2013 4:07 am
Contact:

Wed Aug 14, 2013 7:17 am

@Reeve... Your wish may come true, Seith is a big Redwall fan and he has definitely mentioned exploration and the possibility of puzzles as part of the gameplay.

:D
User avatar
evilkinggumby
Original backer
Original backer
Posts: 301
Joined: Mon Jul 01, 2013 8:13 am

Thu Sep 19, 2013 9:41 pm

Sorry to be a bit late to the game on this thread but can one of you (or anyone really) explain or example a redwall style puzzle? I am a bit clueless on this. :)
Image
User avatar
david
'Ghost of a Tale' Community Manager
'Ghost of a Tale' Community Manager
Posts: 372
Joined: Mon May 20, 2013 4:07 am
Contact:

Thu Sep 19, 2013 11:17 pm

Typically I'd say Redwall-style puzzles are riddles, code and word games. For example, in the first book, Martin (the hero) has to find inscriptions hidden on the walls of historic Redwall Abbey, and figure them out, to locate an ancient sword. The puzzles themselves are a tiny bit like those in the Da Vinci Code.

There is also physics, object-based and tactical problem solving in the Redwall books too.

Seith has definitely mentioned the possibility of problem solving / puzzles for GoaT a couple of times... but I'm not entirely sure what direction he'll take it in. I'd venture to say that the puzzles will be relatively straightforward, and they won't delay your exploration of Periclave too much ;)
Post Reply