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Re: In-game references

Posted: Tue Aug 05, 2014 10:06 am
by evilkinggumby
exactly. Don't underestimate them rats and their need to have fun! :) lol

That makes me wonder.. might we stumble across an area of the game where bored rat guards are doing something to entertain themselves? CHeckers? cards? Dancing to some live music? arm wrestling? :) hehehe would be interesting to see how the rat army might entertain themselves during all that downtime guarding (even the skeletons) hehehe

Re: In-game references

Posted: Wed Aug 06, 2014 11:16 am
by david
@EvilKing... exactly, its so easy to picture the rats arm wrestling, dancing and playing cards! :mrgreen:

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I think that some of the rats in GOAT might be neutral or even good. It would be funny to see them arguing, smoking, snoozing, belching, drinking, gambling, eating rudely, preening themselves comically in a mirror, scratching and sniffing their armpits, stretching, practicing kung fu moves, looking at their weapons, playing the harmonica, singing lustily, squatting on their haunches, reading a book, lashing their tail impatiently, raising their head and sniffing the air if they are suspicious.

As to the frogs, I imagine them as being a bit more civilized than the rats... though doing some things that are similar to rats. Unfortunately they are unlikely to go surfing :mrgreen:

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I don't know much about crabs, though I guess they'd graze while eating, wave their claws as they click at each other, and walk sideways when they are relaxed.

Re: In-game references

Posted: Thu Aug 07, 2014 10:22 am
by evilkinggumby
Haha the crabs could be playing volleyball with a large tumbleweed or oversized flower bud.. hehehe

I hadn't actually thought of what the other races might be doing too. Good thought! The frogs would have a number of animations.. looking around, catching flies, stretching their legs, checking their weapons, licking their eyes, making frog noises and expanding their vocal sack thingie.. hehehe...

Actually in terms of sound design, it'd be kool to hear frog noises every once in a while if they are nearby. :) Like a high pitched one if they're just waiting or patrolling, but change it to something more intense if they're on alert (I believe seith talked about adding several levels of alertness to the stealth mechanic) .

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Re: In-game references

Posted: Sun Dec 06, 2015 8:13 pm
by avatartagg
Redwall references! Or a crazy, fortune telling rabbit like Fiver in Watership Down. Some Animal Farm references could be thrown in by the badies with "all animals are equal but some are more equal" or something like that

Re: In-game references

Posted: Mon Sep 11, 2023 11:43 pm
by AlexJuvion
This kind of updated in game will increase interest in playing games.

Alex,
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