What was your first impression of Ghost of a Tale?

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Gab_dC
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Wed Jul 17, 2013 6:53 am

Hey everyone! I was just interesting in knowing what everyone's first impressions were of GoaT. What really hooked you in, enough to pledge (I presume)?

I remember browsing the CryDev forums in 2012 and coming across this interesting thread.

I was amazed by the level of detail put into the environments and the character animations. It quickly found itself on my radar and I frequently checked for updates.

When I heard about the transition to Unity, I was initially disappointed. At the time, I had believed Unity wasn't capable of pushing highly sophisticated visuals, especially when compared to CryEngine 3. This view of mine quickly changed as I saw what Seith was pulling off in Unity. Not only had he retained the incredible charm and atmosphere, but he was able to work at a much better pace with the new engine.

Then there was the IndieGoGo campaign, and we all know how that turned out! :D

So, once again, what (and where) was your first impression of GoaT?
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david
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Wed Jul 17, 2013 8:14 am

Yeah, for me kind of the same, also some time in 2012 on CryDev. (@Gab... what's your handle there? mine's 'whitenorthstar') I was getting to grips with CryEngine game engine (and I still am, CryEngine gives beautiful results, but its very very tough to get good results, even after 1 year of full time work with it, so I am also looking to move to Unity)... I stumbled across one of Seith's free tutorials to the community, teaching people to create their own custom animated player-characters.

The following videos are his early work, when he was using CryEngine (though he's now using Unity) for Ghost of a Tale. It was Seith's videos here that really blew my mind, I especially like the skeleton rat... so much character in his walk!

I'm convinced that Seith can squeeze a remarkable-looking game out of Unity.



PS. There are a few links to what makes a good 'core loop' here... http://jerrymomoda.com/the-core-loop-ke ... aging-game

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evilkinggumby
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Wed Jul 17, 2013 9:40 am

Sadly I was unawares of those early efforts. I caught word of it online somewhere (can't recall if it was from a message board or from another kickstarter campaign) and took a look at the fundraising page. Seeing the demo videos, reading Seith's pedigree, and the overall vibe I got for the project was pretty kool. So I had to toss my hat in for funding it. sadly I could only throw in just enough to get the digital copy + soundtrack on mp3. But I am glad I did :)
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Raggon
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Wed Jul 17, 2013 3:34 pm

I didn't find this until the day the Indiegogo campaign ended from a shoutout from a similar game I'm looking forward to, but I didn't have time to pledge anything. :cry:
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Sidorio
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Wed Jul 17, 2013 4:39 pm

The game was first brought to my attention on twitter by the artist of the webcomic 'Critical Miss' from The Escapist.
I was immediately captivated by the charming visuals and music and was sold from then on.
It was a little while until I was able to donate but I'm so glad I did and I'm so glad the game got funding ^_^
I can't wait to try it out!
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KwisatzHaderach
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Sun Aug 11, 2013 1:07 pm

A little late to the party...

Anyway... From the second I saw the feature on RPS about GoaT, I was hooked. I watched the early alpha footage and was stunned by the vividness of the environment and characters and also, it had a slight gothicesque vibe to it. I actually immediately went over to Indiegogo, got an account and funded. I have never funded before and only once since. When the funding was nearing it's end and things weren't looking so bright, I went on Indiegogo several times a day, checking if the funding had made progress. I was really happy when the tide turned and Seith got that extra week and the caqmpaign finally reached its goal! EVERYTHING looks and sounds promising about this project!
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Avo
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Sun Aug 11, 2013 6:24 pm

I first saw the game on RPS. And I pledged instantly. The visuals were amazing and I really like games like Gothic/Risen, so when I heard it was going to be a bit like that, then there were no doubt. As the days went by I was shocked that it had trouble getting momentum. I guess it was because of the whole Indiegogo vs. Kickstarter thing, but I'm so glad it was funded, and I look forward to playing it very much :)
Gab_dC
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Sun Aug 11, 2013 9:51 pm

david wrote:@Gab... what's your handle there? mine's 'whitenorthstar'
Mine's DimetappWUT. I'm not a creator of work, though. More of an admirer :P

Some interesting replies here. What's pretty universal seems to be the immense charm found throughout GoaT.
Feriku
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Tue Aug 13, 2013 9:55 am

I heard about it sometime in May... Some friends were talking online about video games, and Ghost of a Tale came up because of its gameplay style. I checked it out and thought it sounded pretty cool, and then all of my nostalgia for Redwall crashed down on me!
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david
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Thu Aug 15, 2013 7:37 am

@Gab..
Gab_dC wrote:Mine's DimetappWUT
cool! I've seen some of your social media threads on Ghost of a Tale during the crowdfunding campaign (sweet heaven, that IGG campaign was an adventure in itself... totally nailbiting). Terrific :D

@Feriku... Redwall for sure! As you probably know from the original IndieGoGo campagn, this is one of Seith's inspirations.
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