Ghost of A Tale Blog Posts

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evilkinggumby
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Tue Oct 08, 2013 4:38 pm

Just wanted to make a simple thread for folk to comment and discuss anything posted in the blog. I know the last post seems to have the comments section broken (at least for me it won't work).

So if you wanted to comment or ask question, please go for it. I was psyched to see the screenshot Seith Posted of the lil mouse carrying a bucket type thing. Makes me wonder what kind of puzzles that's tied to.

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It almost looks like chuggin a giant stein of beer.. lol.
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KwisatzHaderach
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Wed Oct 09, 2013 10:51 am

That's a great idea evilkinggumby! I thought about posting about this myself, the comments seem to be broken for that blog post. I was just picturing poor Seith hitting the refresh button on the blog post again and again and noone commenting on his awesome post :cry:

Concerning the little screenie: I think the animation might be part of a drinking animation of some sort. The way the mouse lifts the barrelthingy (or wooden stein ;)) seems a little inefficient to just move the thing around.
I also like to think of the pink vectors at the fingers of the mouse as nail polish :mrgreen:.
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david
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Thu Oct 10, 2013 12:39 am

Hi folks, I fixed that borked blog post... please let me know if you have any more issues :D

Sorry for the delay, I had a week of food poisoning and been travelling too (now in Thailand).

I too am intrigued by that barrel animation. Perhaps it is some kind of potion or herbal mouse energy drink?

That rat skeleton in Zbrush is simply mindblowing. :mrgreen:
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Pulsar
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Thu Oct 10, 2013 7:46 am

On the topic of program pipelines from the post, I am curious as to what people think of Blender?
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evilkinggumby
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Thu Oct 10, 2013 9:25 am

Pulsar wrote:On the topic of program pipelines from the post, I am curious as to what people think of Blender?
I only know it from a number of years ago, and at that time it was still pretty rough as a tool. It was very capable and had tons of features, but both the initial setup/install and the learning curve/interface were rough. I am guessing it has improved a lot over the years, but I can't say much for first hand experience anymore.
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david
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Thu Oct 10, 2013 11:01 am

I haven't used Blender at all, but it is a bit like EvilKing says... I think it still has that reputation for being powerful but difficult to learn.

Most pro game studios favor Maya a bit more for animation, and use 3ds Max (I use this for my own stuff, not GoaT) for modeling static assets. But as you know, both can do both perfectly well. Seith uses Maya for both building assets and animating.
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Seith
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Sun Oct 13, 2013 3:48 pm

He he. Animation-wise that frame is what you call an inbetween; it's not very sightly and meaningful in itself, but it belongs to a set of animations that I think you guys will like. I can't say much more, as it's actually related to a puzzle... :)

Regarding Blender, I have attempted to tame it a couple of times in the past but I've never managed to get the hang of it. Over the years I've worked with several different 3D applications (both on the animation and rigging side) and I believe that if after 15mn I'm still incapable of navigating the interface there might be a slight problem with user-friendliness...

I think I'll give it another try in a year or so.
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evilkinggumby
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Mon Dec 23, 2013 3:27 pm

The newest blog is amazing. I absolutely love seeing the original rough mesh of the 3d geometry and then seeing the quick render and a final 'in game' shot with the lighting and animations going. My brain explodes when i think of how simple things start, and somehow through sheer creativity and magic you get this realistic GORGEOUS scene.

I know we've talked about how Seith's work as an animator is awesome, and we all know the movement and character animation will be better than most AAA titles but I have to say what he's accomplishing with the visual side of things is no slouch AT ALL. I just hope he doesn't get burned out or abandons it because it's taking too long :)

Thanks to Seith and David for putting that new wallpaper up. great image. :)

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Happy Holidays to all! :) does the hero mouse get a festive xmas (xmause?) costume? :)
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david
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Tue Dec 24, 2013 11:13 am

evilkinggumby wrote:Happy Holidays to all! :) does the hero mouse get a festive xmas (xmause?) costume? :)
...and Happy Holidays to you, EvilKing, and to all our forum members and IndieGoGo supporters :D

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evilkinggumby
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Tue Dec 24, 2013 11:52 am

david wrote:
evilkinggumby wrote:Happy Holidays to all! :) does the hero mouse get a festive xmas (xmause?) costume? :)
...and Happy Holidays to you, EvilKing, and to all our forum members and IndieGoGo supporters :D

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ok we totally need a christmas mouse at some point for this game. :) even as a $1.00 dlc.. hehehe Complete with a sack of goodies on its back bouncing around during combat hehehe. maybe an animation of diggin in the sack when you go into inventory screens.. hehehe...
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