Funfact, some lines of code were writen from Alcatraz!

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cosmogonies
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Let me set the scene here :

The GDC14 was just finished, I only had the saturday to visit San Francisco a little more.
Last year I've done a great tour, but couldn't reach the Rock !
What a great opportunity to capture all sort of textures, of rotten and twisted metals to the famous decaying prison^^.

But, on my way to it, I just crossed the visitable WorldWarII submarine, the mighty USS PAMPANITO .
I was like a kid in a toy-store ; you can't imagine how many pictures of pipes and "steampunk devices" I took !
Enough to drain a lot my camera's battery...
So the boat was boarding, and I had no juice left to make my camera work... but I have always my work with me ^^.
... I just sat in Alcatraz library, refilling my camera on my computer, while killing time... on Unity's game development of course !

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evilkinggumby
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wait lines of code for what game? or do you develop the Unity engine itself?

That has got to be one of the koolest ways to work on a game.. in Alcatraz Library.. hahaha. I'm totally diggin that vibe.
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cosmogonies
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Lines of code for "Ghost of a tale" ^^

(I help Seith on several subjects on my spare time)
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evilkinggumby
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OMG my bad..sorry. I didn't realize this!!!
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david
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@Cosmogonies.. coding GOAT in Alcatraz is utterly, ridiculously cool... especially coming there after the 2014 Game Developers Conference :shock:

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Which bits of GOAT code did you tinker with in Alcatraz... was it the camera system? B'cos I know you had a significant hand in that :idea:
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evilkinggumby
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wow GDC looks crazy.. did you(David) or Seith go?

I bet he coded the shiv mechanics.. lol
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david
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evilkinggumby wrote:wow GDC looks crazy.. did you(David) or Seith go?
Only Cosmogenies went to GDC 2014 San Francisco, I guess he attended for some other projects he's working on, or maybe he popped in just for fun (the cost depends on the level of access... tickets can be a bit pricey to attend everything).

GDC is mainly for game devs and press, showcasing current and forthcoming titles. Seith knew GOAT - an early build, maybe the alpha with a playable level - wouldn't be ready until mid-summer 2014... which would be quite a lot too late for the SF GDC (in the middle of March).

But look out for a forthcoming announcement on a similar topic. Hopefully Seith will release the news soon, because then I can share some Tilo-related cool stuff that I've been doing in Bangkok, which hopefully you'll find fun and interesting :mrgreen:
evilkinggumby wrote:I bet he coded the shiv mechanics.. lol
Yeah! ;)
cosmogonies
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Which bits of GOAT code did you tinker with in Alcatraz... was it the camera system?
:oops: Well.. let's just say something involving a cage...
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Seith
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cosmogonies wrote: :oops: Well.. let's just say something involving a cage...
How fitting for Alcatraz! :lol:
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david
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cosmogonies wrote:let's just say something involving a cage...
...a clue! a mystery! Mmhmm... trap mechanics perhaps? Some kind of suspended cage puzzle? An ingenious reference to the falling basket cage in the board game game Mousetrap?

:?:
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