How will GoaT be received by the audience and critics?

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evilkinggumby
Original backer
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Joined: Mon Jul 01, 2013 8:13 am

Wed Aug 20, 2014 9:39 am

so with the demo being still a pre-alpha and all, did a lot of people trying it find/get stuck by bugs and glitches? how did the alpha do in various gamer's hands? :)
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cosmogonies
'Ghost of a Tale' Programming
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Thu Aug 21, 2014 1:59 am

Hopefully the only glitches which blocked the demo were the very classical (and rare) "out of bounds" bugs.
It was a very stable version !
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david
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Thu Aug 21, 2014 2:08 pm

@EvilKing... Cosmogonies is right, the people who played GOAT at the stand spanned the whole spectrum, it is heartwarming to see that players of all ages, cosplayers, kids, hipsters, heavy metal fans, hardcore gamers, people who rarely play games, you name it... all look to have fun with the game and take their photo with Tilo! :D

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Also, as Cosmo says, bugs are (happily) quite rare. In fact we gave out extra cards to people who managed to find one. If you persist, it is possible to jump out the window of the first prison cell, and fall through a blue sky out of the game world.... which is funny rather than annoying :lol:
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