First console version - Xbox only

Talk about anything related to Ghost of a Tale here.
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Pulsar
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Tue Aug 12, 2014 7:19 am

Nooooo..... please come to PS4 soon :P
Last edited by Pulsar on Thu Aug 14, 2014 6:43 am, edited 1 time in total.
Gab_dC
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Tue Aug 12, 2014 7:38 am

I hope so, too! I'm glad that GoaT will eventually go to consoles. That's a lot of people who would otherwise be unable to play GoaT.

Hype! :D
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Pulsar
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Tue Aug 12, 2014 8:13 am

I should say that I do think that it is very cool and good for the game to be coming to consoles. Given that it was in a 'First to console' section I would assume that it will come to PS4 eventually, which is awesome! I was just a little disappointed that I will have to wait (I don't think my PC will play GoaT too well so I am relying on my PS4 :) )
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david
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Wed Aug 13, 2014 5:01 pm

It'd be terrific to see GOAT on the PS4, agreed! Fingers crossed that the PC and Xbox versions will be successful, and that this success will propel GOAT onto the PS4 ;)
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KwisatzHaderach
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Thu Aug 14, 2014 4:22 am

For a momemt there my heart stopped beating when I read the thread title. "First on console"? This does still mean it will be released for PC at the same time as for the XBone? Or will it be one of these limited time Xbox-exclusives like No Man's Sky? Please don't!
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Pulsar
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Thu Aug 14, 2014 6:39 am

Sorry, maybe I should change the thread title (can I even do this?). It just means that the first console it will come to is the Xbox. I believe it will release on Xbox and PC at the 'same' time, just based on the fact that it is a PC game but Microsoft have tended (at least in the past) to want a simultaneous release on the Xbox.

I know what you are saying about No Man's Sky, however I'm not sure about your use of Xbox here since it is a limited time PS4 exclusive!
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KwisatzHaderach
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Thu Aug 14, 2014 7:17 am

All right, thanks for clarification!

Concerning No Man's Sky and exclusivity: Since I'm a purebred PC-gamer I tend to blur the line between XBox and PS4 and just throw them all into one bin labelled "overpriced and dated hardware with severe software-restrictions, draconian licensing nonsense and retarded input devices" *PC master-race mode off*. Personally I don't have anything against consoles though (some of my best friends are consoles!).
:P
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evilkinggumby
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Thu Aug 14, 2014 10:54 am

I wouldn't be surprised if this moves to other consoles over time, it just makes good sense as a game developer and a business standpoint. If Sony extends interest and sends Seith a dev kit it'll speed it along so the release dates might be less separated, but if not it means waiting to see if the game is successful, and then BUYING a dev kit and taking the time to translate the game to ps4 (which widens that window a lot more).

I don't have either console, I dropped my cash to build a hefty gaming rig based on the hardware architecture of the ps4 and expect game design to follow through on that so my system will remain capable for quite a few years *fingers crossed*. I will liekly end up with one or both of them over the years, but not until there's a LOT of games I want to try and the price is down quite a bit.

that all said, seeing millions of fans of this game over the next few years would really be awesome, no matter the system they see it on.
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Scrustle
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Fri Aug 15, 2014 5:58 pm

I'm glad to hear the game is getting a console version, and the Gamescom trailer is great. It does seem a bit odd to go with the Xbox, given the climate of the industry lately, but I imagine that's probably only because of MS's silly parity clause, and I imagine a PS4 version will be coming later. Pretty much all exclusive games that aren't first-party tend to go multiplatform eventually nowadays.

Either way, it's not a problem for me. I own an Xbox One.

But I that leads me to a question I have. Do backers who were promised a copy of the game on release get to choose what platform version they get?
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evilkinggumby
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Sun Oct 12, 2014 9:25 am

So it looks like when GoaT does hit the market it'll likely be simultaneously released on xbox one and pc if you believe what this article is stating.

http://www.escapistmagazine.com/news/vi ... irst-Class
If you're not aware, Microsoft has a special "parity" clause with indie devs it works with through its indie program, ID@Xbox. Essentially, the clause states that indie developers must launch their product on Xbox One at the same time it is launched on any other platform. That means, they can't, say, launch a product on PC first, and then port it to Xbox One later.
I figured Seith would shoot for this anyhow, but seeing as it's now a requirement means he'll need to have two solid full working versions before it launches.

Personally I think that Parity Clause is an unnecessary hurtle for dev's to deal with. It's an ego thing for Microsoft so they don't personally feel like they're getting all of Steam's sloppy seconds (it also effectively boxes out a lot of already existing games on steam from moving to the xbox one I suppose) . But being forced to launch on both means an already strained budget and tight timelines get even worse, and having the extra 2-3 months to iron out the bugs for the xbox one is now gone. As well, last gen there were hefty fee's for hosting patches and updates on the 360 and ps3 so in effect by forcing an earlier launch on their console, they profit because when the dev's are forced to post launch fix everything they didn't have time to, they have to pay out the nose or leave a crap product online.

Or hold up release and risk potentially going bankrupt...

I'm sure Seith isn't sweating the details. My biggest hope is that this detail doesn't end up delaying the game's release in ANY form for an extra 6 months.
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