stairs still not working and other things :D

For PC (Windows) specific help with technical issues running the game.
althrioan
Posts: 38
Joined: Fri Jul 22, 2016 3:33 pm

Mon Jul 25, 2016 3:33 pm

Hey,
not sure if I should update my post in the 1.30 thread so I'm doing a new one. Still using gog galaxy with version 1.47

1. found some stairs which are not working for Tilo^^
2. The inventory works really well now! Thanks!
3. I still got heavy performance issues in the secret corridor next to Fatale and Gusto and had more (really shortly visible) graphic glitches with the newest build (1.47). Haven't had the chance yet to make screenshots of it. But on was in the corridor where the flame is on the screenshot and the other one was in the secret corridor next to Fatale
4. Oh, and it seems to me like there's more music in this build than in 1.30. Really appreciate that. (After playing a while I realize there's different music played than before and other songs are missing^^)
5. It's a pain in the ass to get on that wooden second platform. Would be awesome if you could do something that Tilo can climb it easier ;)
6. Something world/story related: How did Faustus got into the sewers? All the entrances are too small for him (at least those which I found). If there's something secret with please don't tell me :D But I thought I had to display that.
7. Sometimes Tools are not blue in the inventory when equipped.
8. In the dialogue with Gusto and Fatale: When you go as Tulong and don't ask about the hammer from the blacksmith it still is written in the next dialog option where he asks about the spyglass "i suppose you don't have that with you either"
9. Silas now hasn't the option to report to him. I've done everything as he asked - have I reached the end of the early access version?! It seems like I'm not at the end have 21/26 quests. A restart of the game and the pc didn't help. Maybe he doesn't recognize that I'm in full armor. He also shows no reaction to other costumes ...
10. There was one escaped beetle to many. I've found two left to the main entrance of the courtyard (where Tilo and other guards are not allowed to pass). First I found one there, left and came back 20min later and there was another. I recognized it when I found an eigth bug under the roof secret way
11. The bug sounds are still playing even after they are gone (roof, floor way opposite to Fatale and Gusto)
12. when singing songs (lullabys for Fatale) no sound is played
13. No "zzzzzzz" displayed for Fatale even though she's laying down (visited her after playing a lullaby and tried to get her to give me the option with the cards) - maybe she's dead :D
Attachments
platform..jpg
secrets
platform..jpg (127.13 KiB) Viewed 4370 times
stillcantusethesestairs.jpg
stairs where Tilo can't get over
stillcantusethesestairs.jpg (127.56 KiB) Viewed 4374 times
cosmogonies
'Ghost of a Tale' Programming
'Ghost of a Tale' Programming
Posts: 304
Joined: Sat Oct 26, 2013 8:27 am

Tue Jul 26, 2016 1:42 pm

Thanks a lot for that precise report @althrioan !

Precisely the #6 ! I guess he's a crawling expert ...

Don't worry we will ease the wooden platform (I suck at that jump as well ;) )

For the Silas related question, have you completed all the asked tasks ? if yes, I would love to see your save file !
althrioan
Posts: 38
Joined: Fri Jul 22, 2016 3:33 pm

Wed Jul 27, 2016 4:55 am

I've done everything he asked me to do. The quest log says I should report to him. I'll send you the save file via email.
Fluke
Original backer
Original backer
Posts: 180
Joined: Mon Jul 15, 2013 10:21 am
Location: UK

Sat Jul 30, 2016 11:23 pm

I thought I was going mad with trying to find the last beetle, as I couldn't find it. I took a break, and the next time I loaded it up, I found the same thing had happened as above - 2 extra beetles appeared in previous locations, but only after I'd reloaded.

I tried a fresh game to verify, and the same thing happened, got 6, couldn't find the 7th. Reloaded the save and 2 appeared. Both times, 1 near the gallery in the room above Rolo, but the 2nd actually changed location. The first time it was in the storage room near the main gate, the second time it was in the corridor at the top of the long right-hand steps leading up from the courtyard.

Wish I'd checked on here sooner!
althrioan
Posts: 38
Joined: Fri Jul 22, 2016 3:33 pm

Sun Jul 31, 2016 5:38 am

yup, even after finishing that quest I found several beetles on their places and could send them to Silas :D
MRLia
Posts: 6
Joined: Sun Jul 31, 2016 12:41 pm

Mon Aug 01, 2016 2:29 pm

I'm in the 1.63 and I think I've had the too many beetles issue too.
I found the beetle on the floor on top of the blacksmith and I saved in that chest next to it. After that I died and I reloaded there and the beetle was there again. I checked again getting it and reloading again and it counted for the quest and reappeared again. Even when I got all the beetles needed for the quest that beetle kept reappearing.
cosmogonies
'Ghost of a Tale' Programming
'Ghost of a Tale' Programming
Posts: 304
Joined: Sat Oct 26, 2013 8:27 am

Mon Aug 01, 2016 4:38 pm

That specific quest glitch will be our next focus !
althrioan
Posts: 38
Joined: Fri Jul 22, 2016 3:33 pm

Fri Oct 21, 2016 1:46 pm

I chose not to open a new thread and use this instead.

Right now my sister is playing the game and is trying to get atop of the room over Rollo where you have to jump out of the window and over the boards to get again into the room where on rose is lying and a branch to trigger the gate as a ladder. It is extremely difficult to use the board "stairs" (they are roofs I think), especially the one where you land after the wooden board which you shoved outside (with this it's the second platform). Please fix this in the final versions. It really is a nightmare to use these roofs and boards right now (gog 1.93) :cry: :evil:

One other thing: She complained that the guards are not alerted by open doors which should be closed in a state where Tilo should be rotting in his cell :D Is there a way to make opened doors more dangerous for being attacked/followed?

Another one: I started to not care about the rat guards and just run through them, because after a while they will loose interest in me. Will there a mechanism against doing things like this in coming versions?

Right now we've got the problem that the rat in the cage (with the crimson mushroom) won't fall out. The first time it worked, Tilo died a few minutes after and right now the bottom of the cage opens but the skeleton is stuck inside. Edit: After a pc restart it worked but only after hitting with wood on the lower end of the cage - the one before failed^^
cosmogonies
'Ghost of a Tale' Programming
'Ghost of a Tale' Programming
Posts: 304
Joined: Sat Oct 26, 2013 8:27 am

Mon Oct 24, 2016 12:53 pm

Thank you very much for our feedback !
Yes we spent quit some time improving the plateforming/jump/climbing parts of the game,so donm't worry^^.

Th Stealth mechanics will be changed in the next version, as the rat will not each time chase you if you're disguised.
You can find a lot of info of what's incoming in the latest site update:
http://www.ghostofatale.com/feedback-im ... -xbox-one/
Enjoy!
althrioan
Posts: 38
Joined: Fri Jul 22, 2016 3:33 pm

Mon Oct 24, 2016 2:11 pm

Thanks for your post!

I've read your blog entry and I'm really looking forward to what is happening in the future. Looks and reads promising!
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