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Lighting distance

Posted: Tue Aug 02, 2016 8:19 am
by Fluke
Just a follow up from a Steam thread (Even further flame LODs for lights) where fakenina says that the lighting distance should be improved with the new version.

There are a couple of areas in the jail where it definitely hasn't improved though.

First one is where the lighting changes at an incredibly short range (literally a footstep):
Cell not lit.
Cell not lit.
Cell1.jpg (147.95 KiB) Viewed 17472 times
Cell lit.
Cell lit.
Cell2.jpg (154.08 KiB) Viewed 17472 times
The torch in the pirate cell also still visibly kicks in when viewed from outside (the same as 1.49).