[2.64] Holes

For PC (Windows) specific help with technical issues running the game.
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Mextrom
Posts: 17
Joined: Sun Dec 25, 2016 4:53 am

I was looking for a beetle. Here's my starting point:
Hole1.jpg
Hole1.jpg (74.23 KiB) Viewed 9240 times
Hole2.jpg
Hole2.jpg (127.7 KiB) Viewed 9240 times
I came closer to the wall and found a hole behind the tree
Hole.jpg
Hole.jpg (182.31 KiB) Viewed 9240 times
It is always there.
Last edited by Mextrom on Tue Dec 27, 2016 3:41 pm, edited 1 time in total.
Mextrom
Posts: 17
Joined: Sun Dec 25, 2016 4:53 am

Another hole is more interesting. I was looking for the same beetle. I started from the other side of the wall
Hole1a.jpg
Hole1a.jpg (110.16 KiB) Viewed 9239 times
went up the stairs, used a stool, climbed up the wall and finally came to the place where I found the last beetle.
Hole2a.jpg
Hole2a.jpg (231.73 KiB) Viewed 9239 times
After that I jumped down and saw this:
Hole3a.jpg
Hole3a.jpg (74.25 KiB) Viewed 9239 times
Here are Gusto and Fatale. Floating in the air :).
Reproduced always.
Last edited by Mextrom on Tue Dec 27, 2016 4:10 pm, edited 2 times in total.
Mextrom
Posts: 17
Joined: Sun Dec 25, 2016 4:53 am

One more thing. In previous patch there was a sound when I was getting closer to a beetle at night. In 2.64 I do not hear anything. Is it a bug or did I miss anything?
Mextrom
Posts: 17
Joined: Sun Dec 25, 2016 4:53 am

Holes appear when Tilo jumps from hights. Here are the steps for another hole.
Starting from here
Hole1b.jpg
Hole1b.jpg (48.45 KiB) Viewed 9237 times
I can run up the stairs, jump down and run through the open door
Hole2b.jpg
Hole2b.jpg (163.42 KiB) Viewed 9237 times
... and back to the starting point. There's a hole.
Hole3b.jpg
Hole3b.jpg (50.61 KiB) Viewed 9237 times
Also sometimes I fall through the stairs while sprinting. In those cases there are no visible holes but something is wrong with collision volumes of stairs I think. But unfortunately I can't reproduce it after restarting the game :(
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Seith
'Ghost of a Tale' Creator and Developer
'Ghost of a Tale' Creator and Developer
Posts: 184
Joined: Mon May 20, 2013 7:19 am

Thanks Mextrom! Most of these bugs will be fixed in the next release! :)
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