[2.64] Tilo always has 16 bottles after loading a save file

For PC (Windows) specific help with technical issues running the game.
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Mextrom
Posts: 17
Joined: Sun Dec 25, 2016 4:53 am

Steps:
1. Throw away all the bottles
2. Save the game.
3. Load the game.

Result:
Tilo has 16 bottles (not present in the inventory). I can use all of them. I used one :) (see the screenshot)
Bottles.jpg
Bottles.jpg (108.03 KiB) Viewed 12128 times
cosmogonies
'Ghost of a Tale' Programming
'Ghost of a Tale' Programming
Posts: 303
Joined: Sat Oct 26, 2013 8:27 am

Thanks for your feedback,
this is fixed in today's release (2.75) ^^.
Mextrom
Posts: 17
Joined: Sun Dec 25, 2016 4:53 am

It seems to me it's not :(
Now I have 5 bottles when I load the game. Actually I have all items (5 bottles, 5 jars, 5 sticks) but none of them are displayed in the inventory (I throwed all of them away before saving). When the save file is loaded Tilo is armed with bottles and there are no bottles, no jars and no sticks in the indentory. After that if I throw 1 bottle away 4 bottles, 5 jars and 5 sticks apear in the inventory. So I think the number of each item is being set to default (5) after loading the game.
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