Thoughts and feedback after playing the EA

For PC (Windows) specific help with technical issues running the game.
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pi_kk
Posts: 3
Joined: Fri Jan 20, 2017 4:39 am

Hi everyone,
I've just finished the starting area, a good 3-4 hours in order to complete all the quests. The exploration felt really great.

Here are some bugs I've run into :
* Sometimes guards are appearing a little too late, I think it comes from the recent performance changes. Guards popping already seeing you is a bit infuriating.

* Some guards were stuck in place in alert or suspicion mode after I fled by dropping from the side of a stairway or by jumping from a window. ( Quick vertical position change ? )

* Maybe it's intended idk, the elevator basket that goes from the vegetable garden to Silas' place worked only from bottom to top, I couldn't ride the basket when I was on the edge of the window

* Some items I grabbed were still showing on the map, even after reloading the game

* Tilo sometimes stopped in "flat" stairs while wearing the guard costume

* The sewers area was a strange experience : leeches attacked me but Tilo wasn't losing stamina, I could even "ride" them while they were on alert mode. Also poison didn't seem to affect me, sometimes the meter disappeared too.

* All my game controllers worked fine X360 / XOne / PS4 ( as a steam controller ). But i think there's an issue in the menu : Sometimes I think the mouse cursor is still being centered while not showing, so that when I try to navigate with the controller the menu scrolls with the invisible mouse.

Then here are some thoughts or suggestions :
* The skills given by Gusto/Fatale ( ;) ) seem to weak I think. Especially the "spider sense" that gives Tilo the ability to sense guards. Maybe it's the visual effect that is not enough visible. The stamina recovery is barely noticeable, same goes for the fall perk.

* I think the throwing mechanic feels weird, what's the point of having the hud thingy if Tilo always throw in the middle of the screen ? For grease jars i think there should be a ground marker, that'll also help understanding what this items does ( For a long time I used it for knocking out guards the same way as I did with the bottles )

* The alert marker goes crazy on the borders of the screen when guards are behind or on an upper level, losing it's usefulness.

* The guard costume slows Tilo too much, I find perfectly normal that it prevent him from jumping or running fast but there's no real drawback apart from taking longer to get through the level. Sometimes I didn't want to bother with the menu for changing my costume, maybe that's just me, but it created a strange situation : "Should I break the game flow to gain some time or just go through the "hassle" of walking this slow ?
( It seems similar to open world games when the fast travel is just a little bit faster (with the loading) than going on foot/horse/car to your destination. )
Maybe a quick costume change menu ( once a costume is completed ) would do the trick?

Please bear with my rough english, and keep up the good work !
cosmogonies
'Ghost of a Tale' Programming
'Ghost of a Tale' Programming
Posts: 303
Joined: Sat Oct 26, 2013 8:27 am

Thank you very much for playing the game, and for giving us all that precious Feedback !

We are currently working on the guards popping and vision through walls, next update will conform these behaviours.

The same as the map markers, they misbehave for already pickuped items.

The basket-elevator should work both sides, after talking to Silas. We will investigate !

The leeches and the stairs are known problems and we will implement some improvements to that.

By the way, thanks you also for your suggestions, I tranfert them to Seith about the design of the game.
pi_kk
Posts: 3
Joined: Fri Jan 20, 2017 4:39 am

Thanks for your consideration !

I took a few screenshots that I'll try to post tomorrow.
pi_kk
Posts: 3
Joined: Fri Jan 20, 2017 4:39 am

Here are some screenshots :

Here is the "locked invisible mouse cursor" while playing with a controller
http://i.imgur.com/KUVpGtd.jpg
There's still response here but in this next screen :
Here it is impossible to navigate the menu, the mouse cursor "wants" to move the menu back in its initial position
http://i.imgur.com/f7Fg0ZC.jpg

I can ride the basket from the bottom
http://i.imgur.com/kbBDjop.jpg
But no contextual action from the top of the elevator
http://i.imgur.com/FYnCzI6.jpg


Here are the stairs before the dining room :
http://i.imgur.com/4uFBqxi.jpg
I ran by the broken railing, and the guard ( the one from the dining room, not pictured here ) was stucked on alert mode at the cross.
cosmogonies
'Ghost of a Tale' Programming
'Ghost of a Tale' Programming
Posts: 303
Joined: Sat Oct 26, 2013 8:27 am

Thank you for theses screenshots.
The elevator will be fixed in the next update, and we are working about the remaining points^^.
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