[6.36] Ambient sound issues

For PC (Windows) specific help with technical issues running the game.
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KwisatzHaderach
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Posts: 113
Joined: Mon Jul 01, 2013 5:45 am

As Boolean already pointed out, alot of the ambient sounds are missing (forest, catacombs). The shore wave sounds are playing fine during the day, but cut out as soon as the circades tune in.
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Boolean
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Joined: Wed Jul 27, 2016 10:01 pm

Strangely, as of 6.36, this bug has been resolved for me. Areas now play their correct ambient sounds.
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Boolean
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Joined: Wed Jul 27, 2016 10:01 pm

Ok - this issue seems to be reappearing and disappearing, irregardless of the patch. On 6.36, it worked, then didn't work, then did work. Now that I'm in 6.37, the ambient sounds are silent again. No idea what's causing it.
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Boolean
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Joined: Wed Jul 27, 2016 10:01 pm

I found a temporary fix. If you go to your Audio settings and change the ambient sound slider a little bit, the sounds will instantly return.
Roifingolfin
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Joined: Sun Jan 07, 2018 3:57 am

In my experience, I noticed that I didn't have the sound of the bird (a magpie) in the catacombs, when you carry the chest for Silas.
cosmogonies
'Ghost of a Tale' Programming
'Ghost of a Tale' Programming
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Joined: Sat Oct 26, 2013 8:27 am

Sorry for your inconvenience.

A lot of missing sounds effects are added in newest version (6.51+)
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