[6.36] Ambient sound issues

For PC (Windows) specific help with technical issues running the game.
Post Reply
User avatar
KwisatzHaderach
Original backer
Original backer
Posts: 114
Joined: Mon Jul 01, 2013 5:45 am

Sat Mar 17, 2018 4:23 pm

As Boolean already pointed out, alot of the ambient sounds are missing (forest, catacombs). The shore wave sounds are playing fine during the day, but cut out as soon as the circades tune in.
User avatar
Boolean
Posts: 55
Joined: Wed Jul 27, 2016 10:01 pm

Sat Mar 17, 2018 5:08 pm

Strangely, as of 6.36, this bug has been resolved for me. Areas now play their correct ambient sounds.
User avatar
Boolean
Posts: 55
Joined: Wed Jul 27, 2016 10:01 pm

Sun Mar 18, 2018 2:48 pm

Ok - this issue seems to be reappearing and disappearing, irregardless of the patch. On 6.36, it worked, then didn't work, then did work. Now that I'm in 6.37, the ambient sounds are silent again. No idea what's causing it.
User avatar
Boolean
Posts: 55
Joined: Wed Jul 27, 2016 10:01 pm

Sun Mar 18, 2018 7:31 pm

I found a temporary fix. If you go to your Audio settings and change the ambient sound slider a little bit, the sounds will instantly return.
Roifingolfin
Posts: 12
Joined: Sun Jan 07, 2018 3:57 am

Wed Mar 21, 2018 9:06 am

In my experience, I noticed that I didn't have the sound of the bird (a magpie) in the catacombs, when you carry the chest for Silas.
cosmogonies
'Ghost of a Tale' Programming
'Ghost of a Tale' Programming
Posts: 304
Joined: Sat Oct 26, 2013 8:27 am

Thu Apr 05, 2018 3:28 pm

Sorry for your inconvenience.

A lot of missing sounds effects are added in newest version (6.51+)
Post Reply