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[6.36] Ambient sound issues

Posted: Sat Mar 17, 2018 4:23 pm
by KwisatzHaderach
As Boolean already pointed out, alot of the ambient sounds are missing (forest, catacombs). The shore wave sounds are playing fine during the day, but cut out as soon as the circades tune in.

Re: [6.36] Ambient sound issues

Posted: Sat Mar 17, 2018 5:08 pm
by Boolean
Strangely, as of 6.36, this bug has been resolved for me. Areas now play their correct ambient sounds.

Re: [6.36] Ambient sound issues

Posted: Sun Mar 18, 2018 2:48 pm
by Boolean
Ok - this issue seems to be reappearing and disappearing, irregardless of the patch. On 6.36, it worked, then didn't work, then did work. Now that I'm in 6.37, the ambient sounds are silent again. No idea what's causing it.

Re: [6.36] Ambient sound issues

Posted: Sun Mar 18, 2018 7:31 pm
by Boolean
I found a temporary fix. If you go to your Audio settings and change the ambient sound slider a little bit, the sounds will instantly return.

Re: [6.36] Ambient sound issues

Posted: Wed Mar 21, 2018 9:06 am
by Roifingolfin
In my experience, I noticed that I didn't have the sound of the bird (a magpie) in the catacombs, when you carry the chest for Silas.

Re: [6.36] Ambient sound issues

Posted: Thu Apr 05, 2018 3:28 pm
by cosmogonies
Sorry for your inconvenience.

A lot of missing sounds effects are added in newest version (6.51+)