[6.51] Crash when talking to Silas after he wakes up.

For PC (Windows) specific help with technical issues running the game.
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Voila
Posts: 2
Joined: Tue Apr 03, 2018 2:06 am

Tue Apr 03, 2018 2:25 am

I don't recall the exact dialog path I took but the game crashed in the middle of talking about Silas' past once he wakes up in his bunk at the moment I made a dialogue selection. Attached are the logs made by the game and my DxDiag. This is the first crash I've had playing the game and it's quite some time into the game so I really hope this gets fixed asap!
Attachments
Crash Report.zip
Zip contains the file created by the game named at the time of the crash (UTC/your time zone I'm guessing since it's not my local time) and my DxDiag.txt. The file contains crash.dmp, error.log, and output_log.txt.
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cosmogonies
'Ghost of a Tale' Programming
'Ghost of a Tale' Programming
Posts: 304
Joined: Sat Oct 26, 2013 8:27 am

Thu Apr 05, 2018 3:20 pm

Thanks for sharing the report.
Did that happens to you everytime?
Voila
Posts: 2
Joined: Tue Apr 03, 2018 2:06 am

Sun Apr 08, 2018 9:04 am

I have not tried again since the crash because I was waiting for an update. I'll try again now that 6.55 is out!

Edit: Got through the whole conversation this time. But I think it happened when I was given the scroll to read because my auto-save was before I spoke with him for the first bit. Not sure if that will help. Sorry, I can't reproduce the crash, but hey, I get to keep playing!
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