There are some fascinating-looking games there, including GoaT

@EvilKing... Exactly right, I suspect that developing custom game engine (or licensing someone else's old engine) of that older generation would be quite a technical headache. Also, I just don't think there are enough active gamers on the PS1 platform (including compatible consoles) to make it worth the effort.you could just as easily make a older 3d game that seems like ps1 and sell it on steam for a lot better success
fascinating. I didn't know those dev boxes were sold for the ps1, though the fact they blocked a method to burn cd's or go above the base memory of the ps1 makes full on game creation impossible (from the wiki, you would code on a pc and then upload the compiled programming to the grey ps1 and it would attempt to run it in memory, limiting any created game to 2MB).Alberto wrote:In the 90's Sony sold a special development PlayStation targeting amateur coders:
http://en.wikipedia.org/wiki/Net_Yaroze
PS2 disc included this:
http://en.wikipedia.org/wiki/Yabasic
As far as I know, a "dead" console that from time to time sees a bunch of new "underground" titles coming out is the Dreamcast. Years ago I found extensive documentation on Dreamcast development.
Never found the time to try it, though.
Code: Select all
int main(void) {
/* In mode 13h, video memory begins at address 000A0000h */
unsigned char* front_buffer = (unsigned char*)0x000A0000;
/* Enter VGA mode 13h i.e. 320 x 200 @ 8bpp */
__asm {
mov eax, 0x13
int 0x10
}
/* Set a pixel to the 128th color of current palette: */
front_buffer[159 + 99 * 320] = 127;
/* Return to mode 3h */
__asm {
mov eax, 0x03
int 0x10
}
return 0;
}